Category: Game development

Testing Random Number Generators in CRM64Pro

As I continue developing CRM64Pro, I’ve been thinking about the random number generators (RNGs) we provide. Currently, the library includes two alternatives: a Multiply-with-Carry (MWC) implementation and WELL512. But are these the best choices for 2D game developers in 2026? I decided to do some proper benchmarking and simple quality testing. I tested the existing…


CRM64Pro GDK 0.14.0 Major refactor & API stabilization

CRM64Pro GDK 0.14.0 marks a significant step toward the upcoming v1.0.0, focusing on deep internal refactoring, API stabilization, and long-term maintainability. This release modernizes large parts of the engine core, standardizes feature-flag and naming conventions across modules, and completes a broad transition from legacy integer return codes to a clear, boolean-based success/failure API. As a…


EditorC64 0.13.0 Updated for the new AudioTrack system

EditorC64 has been updated to match the latest CRM64Pro architecture, bringing full support for the new AudioTrack system. The editor now features a redesigned AudioTracks panel with waveform visualization, playback controls, and automatic upgrading of legacy audio resources. This release ensures seamless compatibility with CRM64Pro 0.13.0 while improving usability and long-term maintainability.


CRM64Pro GDK 0.13.0 Major Upgrade

CRM64Pro has reached a major milestone with the 0.13.0 release, introducing a modernized core and laying the groundwork for the upcoming v1.0.0. This update completes the migration to SDL3, adds Vulkan and GPU-accelerated rendering backends, and introduces the new AudioTrack module, replacing the legacy audio system with a unified, future-proof design. Documentation has been fully…


CRM64Pro 0.11.0 binaries for macOS operating system available

The macOS library of the  CRM64Pro GDK is also available for download. It has been built on macOS 11.7.