Development blog

Pac-Man Evolution v1.0.2 released

Version 1.0.2 has been updated to run on the latest CRM64Pro 0.13.0, bringing compatibility improvements and internal updates while preserving the original gameplay and AI behavior. Pac-Man Evolution features: Procedurally generated mazes Two game modes: Standard: classic Pac-Man ghost rules Evolution: ghosts controlled by a trained neural network Support for training and evolving ghost AI…


Updated: Benchmark results of zlib and zlib-ng running on some AMD and Intel CPUs

The benchmark post “Benchmarks results of zlib and zlib-ng running on some AMD and Intel CPUs” has been updated with new results on a Ryzen 9800X3D, including the latest zlib-ng 2025 release.


EditorC64 0.13.0 Updated for the new AudioTrack system

EditorC64 has been updated to match the latest CRM64Pro architecture, bringing full support for the new AudioTrack system. The editor now features a redesigned AudioTracks panel with waveform visualization, playback controls, and automatic upgrading of legacy audio resources. This release ensures seamless compatibility with CRM64Pro 0.13.0 while improving usability and long-term maintainability.


CRM64Pro GDK 0.13.0 Major Upgrade

CRM64Pro has reached a major milestone with the 0.13.0 release, introducing a modernized core and laying the groundwork for the upcoming v1.0.0. This update completes the migration to SDL3, adds Vulkan and GPU-accelerated rendering backends, and introduces the new AudioTrack module, replacing the legacy audio system with a unified, future-proof design. Documentation has been fully…


SDL Benchmark tool updated

The tool for comparing 2D performance with hundreds of sprites has been updated to include the preview release of SDL 3.1.1 with the Vulkan renderer. It compares SDL 1.2, SDL 2, SDL 3, HGE and SFML renderers.The new addition of the Vulkan renderer helps old GPUs (Ryzen 5 2400G APU) to show a very good…