Development blog

Updated CRM64Pro 0.11.0 release: migrated to SDL3 and more

This new version of CRM64Pro GDK is available for downloading. It has been migrated to use new SDL3 and it includes several improvements being the most important ones: Updated versions for all internal used libraries: libpng, zlib-ng, TinyXML2, xxHash and SDL3_mixer Support to latest Tiled maps v1.10 including animated tiles (we are still working on some…


CRM64Pro v0.980, the pre-release version is now available

The first pre-release version of CRM64Pro GDK is finally available. This version is fully functional and has been internally used for several projects including a complex game with AI learning capabilities (to be published soon). Apart to dozens of improvements and updates, it also includes the EditorC64 (resource editor) and the new setup system (replacement for…


TitanBomberC32 game updated

The bomberman-like game has been updated including the full source code for Windows (Visual Studio), macOS and Linux. The binaries for Windows 32bits are also included. The game is totally functional: up to 4 local or remote players can play a match and have the highest score saved. This version uses CRM32Pro SDK, there is…


SDL Benchmark tool updated

The tool for comparing the 2D performance with hundred of sprites has been updated including the new SDL 2.26.4 version (probably the latest version for SDL2 before SDL3 replaces it) with the Direct3D12 backend renderer. According to the person that took care of the implementation, he was thinking more on potential support for Xbox than…


SDL Benchmark tool released

Do you want to know how SDL 1.2, SDL 2 and SFML libraries perform in a 2D environment with hundred of sprites? Well, those libraries with several render backends (DirectDraw, Direct3D, OpenGL, software) are tested with this tool. For SDL 2, the new “batching” feature was also enabled and the results are very good. The…