MegaStorm is a game development team focused on cross-platform products using open source libraries headed by SDL and our full-fledged game engine called CRM32Pro and CRM64Pro.
It was founded by Roberto Prieto in 1996 and since then, we have been working on game engines, game tools, editors, benchmarks, real-time graphics effects, video, graphics and audio formats, data compression, cryptographic systems, web development and science curiosities.
Many thanks to all people that have supported and collaborated with us during these years. Very special mentions to:
- Antonio Arteaga (www.stratos-ad.com) for his extensive support, mainly during the very first years helping us to contact other programmers, musicians and graphic artists without forgetting that Watcom C/C++ v11 compiler gift.
- Ernesto Carmona Macho (musician) for all his music tracks and sound effects. He was the second member to join us and his working pace and quality were incredible. To our deep sadness, Ernesto passed away but he will be always remembered.
- Sergio Bastida (2D & 3D graphic artist) for all his fantastic graphics and art’s concepts. He was the third member to join us and his ideas were very important. Most of his work was done for the HX Project so it will be unveiled once we deliver the first beta version.
The soul of MegaStorm will never die, sometimes we deliver faster, other times slower but we like to think that with hard work, constancy and patience, all the projects will stop being that and become a reality.