Species Evolution Prototype
Neural-network and genetic-algorithm prototype for simulated species.
SEP is a 2012 proof of concept that simulates species evolving in a 2D world, using XML configuration and optional OpenMP acceleration.
Overview
Species Evolution Prototype is a proof of concept for learning neural networks and genetic algorithms. It simulates an environment where species must survive and develop a kind of collective behavior in a 2D world.
The neural-network and genetic-algorithm code is based on documentation created by Mat Buckland.
Screenshots
Details
Simulation 
- Fully customizable through external XML files.
- Supports OpenMP for faster evolution on multi-core systems.
- Evolution can be rendered on screen or run in fast background mode with no visual output.
- Includes basic and extended on-screen evolution statistics.
- Runs with a world-description XML file, using
SEP-World.xmlby default.
Species Extension 
- New species can be added by deriving from the
cSpeciesbase class. - Default project includes one fully customizable species named Minzoo.
- New species require loader, updater, stats-printer and CSV-export hooks.
Platform and Build 
- Windows x86 binary package is available.
- The historical code targets Linux, Mac OS X and Windows era systems.
- Linux and Mac OS X makefiles are not included.
- Developed in C++ using CRM32Pro.
Download
Latest version: v1.00 (16-February-2012)
ChangeLog | Roadmap | LGPL license
- Binaries
- 32-bit binaries for supported operating systems.
- Source code
- Source code and project files for VS2008+.
- Previous releases
- Get access to all releases repository.

