CRM64Pro GDK
The main development kit: a modern C/C++ framework and SDL3 companion for high-performance 2D games.
Since 1996, MegaStorm has built cross-platform C++ game engines, editors, games, benchmarks and programming experiments.
Current work is focused on completing CRM64Pro GDK and EditorC64, then moving into games set in a shared universe.
The main development kit: a modern C/C++ framework and SDL3 companion for high-performance 2D games.
The official CRM64Pro resource editor for asset import, preview, editing and CDC archive workflows.
A complete CRM64Pro game with procedural mazes, classic arcade pacing and neural-network-driven ghost AI.
A Bomberman-like arcade game and one of the long-running projects behind the MegaStorm toolchain.