Category: News

CRM64Pro GDK 0.15.0 Scene system introduction and engine evolution

CRM64Pro GDK 0.15.0 represents the next major step toward v1.0.0, transforming the former TileEngine into a more complete and flexible game world system while continuing the broader modernization of the engine core. The most significant change in this release is the evolution of TileEngine into the new Scene system. The rename reflects a conceptual shift:…


Testing Random Number Generators in CRM64Pro

As I continue developing CRM64Pro, I’ve been thinking about the random number generators (RNGs) we provide. Currently, the library includes two alternatives: a Multiply-with-Carry (MWC) implementation and WELL512. But are these the best choices for 2D game developers in 2026? I decided to do some proper benchmarking and simple quality testing. I tested the existing…


CRM64Pro GDK 0.14.0 Major refactor & API stabilization

CRM64Pro GDK 0.14.0 marks a significant step toward the upcoming v1.0.0, focusing on deep internal refactoring, API stabilization, and long-term maintainability. This release modernizes large parts of the engine core, standardizes feature-flag and naming conventions across modules, and completes a broad transition from legacy integer return codes to a clear, boolean-based success/failure API. As a…


Pac-Man Evolution v1.0.2 released

Version 1.0.2 has been updated to run on the latest CRM64Pro 0.13.0, bringing compatibility improvements and internal updates while preserving the original gameplay and AI behavior. Pac-Man Evolution features: Procedurally generated mazes Two game modes: Standard: classic Pac-Man ghost rules Evolution: ghosts controlled by a trained neural network Support for training and evolving ghost AI…


Updated: Benchmark results of zlib and zlib-ng running on some AMD and Intel CPUs

The benchmark post “Benchmarks results of zlib and zlib-ng running on some AMD and Intel CPUs” has been updated with new results on a Ryzen 9800X3D, including the latest zlib-ng 2025 release.