Category: News

CRM64Pro v0.80.0: A major milestone on the road to v1.0.0

CRM64Pro GDK v0.80.0 is now available. This release marks an important milestone for us: all the modules planned for the first stable release are now implemented, working and validated. In our June 2016 post, “CRM64Pro current state”, we wrote about the work needed to build a project like this. Ten years later, including some long…


MegaStorm Systems logo and website updates

We have updated the MegaStorm Systems logo and changed the menu’s active-section marker to match its yellow accents. We also adjusted navigation on smaller screens. These are small refinements to the website refresh, with more improvements to the site and project documentation to follow. CRM64Pro v0.80.0 is also coming in the next few days, with…


CRM64Pro v0.20.0: Scene particles, animated lighting, and expanded image support

CRM64Pro GDK v0.20.0 is now available, bringing particle effects directly into Scene workflows, adding animated point and spot lights, and expanding image format support across the GDK and EditorC64. Building on the particle and lighting systems introduced in v0.19.0, this release makes dynamic effects a native part of Scene authoring and playback. Scene particles can…


CRM64Pro GDK v0.19.0 Particle effects, 2D lighting and Universal VTT maps

CRM64Pro GDK v0.19.0 is now available, introducing the first public Particle module, a lightweight 2D lighting pipeline, and complete EditorC64 workflows for authoring effects and importing Universal VTT maps. This release focuses on dynamic visuals that remain practical for 2D games. Particle effects can be created from built-in presets or designed from a blank emitter, previewed…


MegaStorm Systems website refresh

We have refreshed the MegaStorm Systems website with a cleaner visual style, improved home pages, and updated project pages. Several GDK, tool, game, benchmark, code, and legacy pages have been migrated to the new format while preserving their original technical content. More updates will continue as we keep improving the site and its project documentation.