EditorDPF
Resource packaging and editing for legacy CRM32Pro projects.
EditorDPF is the CRM32Pro resource manager for creating, editing and packaging images, tiles, sprites, fonts, buttons, audio and configuration files inside DPF archives.
EditorDPF is now a legacy Windows tool for maintaining CRM32Pro projects and DPF resource packages. For new projects, use EditorC64 with the CRM64Pro GDK, which replaces the older DPF workflow with the modern CDC archive format.
Overview
EditorDPF is an essential CRM32Pro SDK tool for managing project resources without rebuilding the application.
DPF stands for Data Package Format. It is a proprietary CRM32Pro container format that can secure, compress and encrypt application data while keeping resource loading fast. CRM32Pro SDK interfaces include methods for loading and saving objects to DPF files.
A common workflow is to let developers build the application with test resources, then allow artists, musicians and other contributors to replace or refine those resources in EditorDPF without changing or recompiling the game code.
Screenshots
Details
Resource Types 
- Images in the CRM32Pro proprietary format, with BMP and PNG import/export.
- Tiles with colorkey, alpha, per-pixel alpha and tileset attributes.
- Sprites with colorkey, alpha, per-pixel alpha, animation and state support.
- Fonts with their attributes, including external font import.
- Buttons, checkboxes, sliders and progress bars.
- Sound and music resources.
- Generic packed files, including ASCII editing support for formats such as INI and XML.
Platform and Build 
- Available only for Windows.
- Developed in C++ using the CRM32Pro SDK.
- Built with Microsoft MFC libraries.
- Free to use, but closed source.
Download
Latest version: v4.23 (25-March-2013)
ChangeLog | Roadmap | Free to use but closed source
- Binaries
- 32-bit binaries for supported Windows systems.
- Source code
- Closed source code.
- Previous releases
- Get access to all releases repository.





