Month: February 2026

CRM64Pro GDK 0.15.0 Scene system introduction and engine evolution

CRM64Pro GDK 0.15.0 represents the next major step toward v1.0.0, transforming the former TileEngine into a more complete and flexible game world system while continuing the broader modernization of the engine core. The most significant change in this release is the evolution of TileEngine into the new Scene system. The rename reflects a conceptual shift:…


Testing Random Number Generators in CRM64Pro

As I continue developing CRM64Pro, I’ve been thinking about the random number generators (RNGs) we provide. Currently, the library includes two alternatives: a Multiply-with-Carry (MWC) implementation and WELL512. But are these the best choices for 2D game developers in 2026? I decided to do some proper benchmarking and simple quality testing. I tested the existing…