Category: Game development

CRM64Pro v0.980, the pre-release version is now available

The first pre-release version of CRM64Pro GDK is finally available. This version is fully functional and has been internally used for several projects including a complex game with AI learning capabilities (to be published soon). Apart to dozens of improvements and updates, it also includes the EditorC64 (resource editor) and the new setup system (replacement for…


CRM64Pro v0.966 and first public beta of EditorC64 released

A major revision of CRM64Pro GDK with several improvements is available for downloading. It is still on beta stage but we have been using for some internal projects and is quite stable. It also includes a beta version of EditorC64 (just missing the GUI tab). This version is able to import old DPF files into the…


CRM64Pro Beta and DPF2XML updated

A minor revision of CRM64Pro GDK with some improvements is available for downloading. As it is a beta version, only Windows 64 bits DLL version is provided. DPF2XML is also greatly improved and now is able to export/import all DPF resources to a XML file (MegaStorm Interchange XML v1.0 format or MIXv1). This MIXv1 file can…


CRM64Pro v0.94 (Beta) released

And finally, the day of a beta release arrived. As of now, only two versions are released, one for Windows 32bits and the other one for Windows 64bits. Both using Visual Studio 2015 and DLLs. In addition, an almost-finished documentation is also available. The rest of the packages will come later on. You can find…


CRM64Pro current state

From time to time, I tend to forget the amount of work, all the invested hours and all the effort required for finishing any piece of code. Even a small game or application, if doing it right, will take a lot of hours, days and even weeks. Developing something like CRM64Pro is not a less…