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CRM32Pro
SDK overview |
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CRM32Pro is a free software development kit(SDK) written
in C++ and built on top of SDL that facilitates the
multimedia software development, specially, of games. This SDK was born in 2001 and since then,
we have been testing and adding new features. It
encapsulates a few cross platform libraries, then it
adds interfaces and classes to create a high level API,
complete, stable, optimized and portable. It is
perfect to create quickly games in 2D with the option to
use OpenGL to develop games in 2D/3D.
A reference guide is included with all classes,structs
and functions documented. Also, we have added a few
examples to illustrate its use and functionality.
Anyway, the library header is easily understandable and
for any question,doubt or suggestion, you could contact
with us using email or forum.
As part of the SDK, a resources manager(EditorDPF) is
included, which tremendously facilitates the creation
and modification of
images,tiles,sprites,fonts,buttons,sounds and config
files(ini, xml, etc.) with no need to recompile.
EditorDPF is very useful,stable and easy to use, we
fully recommend you to use it. For further information,
visit EditorDPF section.
Another important part of the SDK is a full customized
configuration system(SetupProject), you could create
your own config software in a few steps and without to
code anything. More information can be found in
SetupProject section.
Recently, we have added a
poweful tile-based game engine (MSTE) that allows you to
develop almost any kind of 2D game. It supports maps
created with Tiled Qt 0.81+ so you can also use that great
map editor.
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1.Working
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Finally, the SDK is cross platform, so the same source
code of your application, can be compiled on Win32,
Linux and MacOS X platforms. And do not forget that
everything is free.
If you decide to use CRM32Pro SDK, you will only have
to develop your software and you will forget all
low-level functions. |
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CRM32Pro SDK features |
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General.
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Developed in C++ and compiled with Visual Studio
2003 and GNU GCC.
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High level API with all the functions necessary to
develop 2D games.
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Cross platform, right now Win32, Linux and MacOS X.
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Design, programming and structure using a clean and
efficient way.
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Heavily optimized for each current CPU and its
instrucction set (MMX and SSE).
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Available as a DLL or static library(only Win32). If
you use the DLL, minor changes, updates
and
optimizations done in the SDK, will not affect to your
software, and, generally, it will not be
necessary to
recompile it. |
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Main modules.
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Powerful log system of the library and your
software.
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Performance measures system (profiles).
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Proprietary system to package all your resources as
graphics, sound,fonts,etc.
Possibility to protect your package with a password.
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Functions to prevent that your software will be
modified.
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Full timing control with two independent rates:
Rendering and Logic.
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Easy,fast and customizable system initialization.
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True random number generator.
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XML parser to read,write,edit or create new XML from files or embedded on
a DPF.
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CRC32 functions. |
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Video and graphics modules.
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Supports OpenGL to accelerate 2D blitting
operations.
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Proprietary image format with native BMP
export/import. EditorDPF also supports PNG/BMP.
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Scaled surfaces with smooth filter.
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Fonts system fully customizable that allow to use any
font type.
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11 FX effects: grays conversion, fades, negative,
noise, blur, gamma correction, wind, waves..
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Graphics primitives: draw points,lines, etc.
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Graphic User Interface(GUI): cursor control and
powerful button system with multilayer support.
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Optimized collision system between sprites and
surfaces.
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Full tiles system: tileset, alpha, alpha per
pixel, colorkey, RLE...
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Full sprites system: alpha, colorkey, alpha per
pixel,RLE,animation,states...
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Automatic smooth sprites movement (using
interpolation).
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Playback of MPEG-1 video format with realtime effects. |
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Sound and music module. |
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Full sound system with mono,stereo and
multichannel support.
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Support following formats:
Wav,Aiff,Voc,Ogg,XM,MOD,IT and S3M.
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Several FX effects.
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Independent channels of sound and music. |
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Network module. |
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Network system interface based on TCP/IP.
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Client/server architecture.
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Two working methods: server running on single mode
or on authoritative mode.
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Support up to 16 clients.
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Automatic reception queue.
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Possibility to hook a function in the server core to
pre-process and to validate the sent data.
- Secure
transmision layer to avoid to expose the
information, its manipulation and to replay it.
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Robust, client login using password, full internal log
system, etc.. |
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CRM32Pro SDK requirements and systems supported |
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Hardware:
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CPU with MMX instruction set is required.
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Processor speed, memory and disk space will depend on
your development.
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Video card with decent OpenGL support is recommended.
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Almost any sound card will work with the SDK.
Win32 system:
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Any Windows version from 95 to 7.
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DirectX 5.0 or later versions are recommended but not
necessary.
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OpenGL 1.2 driver recommended.
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Support Visual Studio 6.0 and later
versions. We use 2003 version.
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Support mingw32 with GNU GCC 3.x and 4.x versions.
Linux system:
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Any Linux distribution. It uses X11, OpenGL and
Framebuffer video backends and Alsa sound.
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Support GNU C/C++ 3.x and 4.x versions.
MacOS X system:
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Supports x86 versions: 10.3, 10.4, 10.5 and 10.6. Uses
Quartz, X11 and OpenGL as video
backends and coreaudio.
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Support GNU C/C++ 4.x versions.
It could be used on others environment as Java, Visual
Basic or even Delphi, due to, CRM32Pro is a DLL,but it has not been tested. |
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CRM32Pro SDK third party libraries |
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These are all the cross platform and free libraries used
in this SDK:
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SDL –
http://www.libsdl.org
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SMPEG -
http://www.icculus.org/smpeg
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UCL -
http://www.oberhumer.com
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SDL_mixer -
http://www.libsdl.org/projects/SDL_mixer
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MikMod -
http://mikmod.raphnet.net
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LibVorbis and LibOgg -
http://www.vorbis.com
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SDL_net -
http://www.libsdl.org/projects/SDL_net
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Mersenne Twister -
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
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TinyXml -
http://www.sourceforge.net/projects/tinyxml
SDL_mixer, MikMod and SDL libraries, have been slightly
modified and due to they are under GNU license (GPL and
LGPL), we have included all
its source code, projects and the generated static
libraries to downloads section. |
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CRM32Pro SDK roadmap |
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Future - 2013:
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Add four new examples: how to use XML parser, tiles,
sprites and new config system.
Away future:
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Add a particle system.
Would you like a new
feature? The SDK is on a continuous development so feel
free to contact us by email or using the forum. |
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