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glSDL Benchmark overview

         Video performance test of SDL using DirectDraw, OpenGL and software mode. An external test using native DirectDraw/Direct3D have been included to compare it with SDL (thanks to David Inclán).

     It renders 100 and 1000 sprites of 64x64 pixels size with colorkey. The test is done using fullscreen mode with/without doublebuffer. Note that without it, the test could show a flicker effect.

     If you want to see several results on different machines, you can visit this thread on Stratos-Ad forum (it is on spanish language but the results are easy to understand) or you can click on below link which include a few results and we will include more.

     Our personal conclusion is simple: current video cards show a decent OpenGL driver, so glSDL is well supported, mature, stable and by far, faster than any other backend. In addition, it adds hardware acceleration for alpha blending.

     It uses SDL 1.2.9 CVS with glSDL backend included on it. Thanks to David Olofson and Stephane Marchesin for glSDL.

     The source code is free and modifiable. It compiles with Visual Studio 6, any Visual Studio .Net and GNU GCC. Coded in 2005.
   
 
   

glSDL Benchmark source code and binaries

     
   
  Win32 Linux i386

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