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glSDL Benchmark overview

         Video performance test of SDL using DirectDraw, OpenGL and software mode.

     It renders 100 and 1000 sprites of 64x64 pixels size with colorkey. The test is done using fullscreen mode with/without doublebuffer. Note that without it, a flicker effect could be shown.

     If you want to see several results on different machines, you can visit this thread on Stratos-Ad forum (it is on spanish language but the results are easy to understand) or you can click on below link which include a few results and we will include more.

     Our personal conclusion is simple: current video cards show a decent OpenGL driver, so glSDL is well supported, mature, stable and by far, faster than any other backend. In addition, it adds hardware acceleration for alpha blending.

     It uses SDL 1.2.9 CVS with glSDL backend included on it. Thanks to David Olofson and Stephane Marchesin for glSDL.

     This software is distributed under LGPL license. Current version works with Visual Studio 2008+.
   
 
   

glSDL Benchmark source code and binaries

     
   
  Win32 Linux i386

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