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glSDL
Benchmark
overview |
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Video
performance test of SDL using DirectDraw, OpenGL and
software mode.
It renders 100 and 1000 sprites of 64x64 pixels size
with colorkey. The test is done using fullscreen mode
with/without doublebuffer. Note that without it, a flicker effect
could be shown.
If you want to see several results on different machines,
you can visit this
thread on Stratos-Ad forum (it is on
spanish language but the results are easy to understand)
or you can click on below link which include a few results
and we will include more.
Our personal conclusion is simple: current video cards
show a decent OpenGL driver, so glSDL is well supported,
mature, stable and by far, faster than any other backend.
In addition, it adds hardware acceleration for alpha
blending.
It uses SDL 1.2.9 CVS with glSDL backend
included on it. Thanks to David Olofson and Stephane
Marchesin for glSDL.
This software is distributed under LGPL license.
Current version
works with Visual Studio 2008+. |
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glSDL Benchmark source code and binaries |
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Win32 |
Linux i386 |
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Source code |
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Binaries |
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Latest version |
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Changes |
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Some results |
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