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glSDL
Benchmark
overview |
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Video
performance test of SDL using DirectDraw, OpenGL and
software mode. An external test using native
DirectDraw/Direct3D have been included to compare it
with SDL (thanks to
David
Inclán).
It renders 100 and 1000 sprites of 64x64 pixels size
with colorkey. The test is done using fullscreen mode
with/without doublebuffer. Note that without it, the
test could show a flicker effect.
If you want to see several results on different machines,
you can visit this
thread on Stratos-Ad forum (it is on
spanish language but the results are easy to understand)
or you can click on below link which include a few results
and we will include more.
Our personal conclusion is simple: current video cards
show a decent OpenGL driver, so glSDL is well supported,
mature, stable and by far, faster than any other backend.
In addition, it adds hardware acceleration for alpha
blending.
It uses SDL 1.2.9 CVS with glSDL backend
included on it. Thanks to David Olofson and Stephane
Marchesin for glSDL.
The source code is free and
modifiable. It compiles with Visual Studio 6, any
Visual Studio .Net and GNU GCC. Coded in 2005. |
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glSDL Benchmark source code and binaries |
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Win32 |
Linux i386 |
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Source code |
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Binaries |
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Latest version |
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Changes |
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Some results |
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