glSDL-Benchmark v1.0 - SDL video benchmark using DirectX and glSDL backend
- Roberto Prieto - megastorm@mi.madritel.es - MegaStorm Systems (c) 2005 - http://www.megastormsystems.com - Using SDL 1.2 experimental (SDL 1.2.9 CVS and glSDL backend) - Special greetings to Sam Latinga, David Olofson and Sthephane Marchesin
· ÿÿÿÿ (x86 Family 6 Model 7 Stepping 2) · CPU Speed: 451 Mhz · System memory total/available: 159Mb / 60Mb · NVIDIA Corporation - RIVA TNT2/AGP/SSE - 1.5.1 · Screen resolution 800x600x32bits
· Test 1 using 'directx' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 84.52 frames per second
· Test 2 using 'directx' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 27.45 frames per second
· Test 3 using 'directx' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 299.43 frames per second
· Test 4 using 'directx' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 29.71 frames per second
· Test 5 using 'glSDL' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> 254.79 frames per second
· Test 6 using 'glSDL' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> 43.09 frames per second
· Test 7 using 'glSDL' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> 251.36 frames per second
· Test 8 using 'glSDL' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> 42.98 frames per second