glSDL-Benchmark v1.0 - SDL video benchmark using DirectX and glSDL backend
- Roberto Prieto - megastorm@mi.madritel.es - MegaStorm Systems (c) 2005 - http://www.megastormsystems.com - Using SDL 1.2 experimental (SDL 1.2.9 CVS and glSDL backend) - Special greetings to Sam Latinga, David Olofson and Sthephane Marchesin
· AMD Sempron(tm) 2200+ (x86 Family 6 Model 8 Stepping 1) · CPU Speed: 1492 Mhz · System memory total/available: 511Mb / 263Mb · ATI Technologies Inc. - RADEON 9800 Pro x86/MMX/3DNow!/SSE - 2.0.5147 WinXP Release · Screen resolution 800x600x32bits
· Test 1 using 'directx' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 659.67 frames per second
· Test 2 using 'directx' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 103.15 frames per second
· Test 3 using 'directx' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 788.40 frames per second
· Test 4 using 'directx' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 96.70 frames per second
· Test 5 using 'glSDL' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> 749.16 frames per second
· Test 6 using 'glSDL' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> 181.17 frames per second
· Test 7 using 'glSDL' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> 995.55 frames per second
· Test 8 using 'glSDL' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> 181.86 frames per second