glSDL-Benchmark v1.0 - SDL video benchmark using DirectX and glSDL backend
- Roberto Prieto - megastorm@mi.madritel.es - MegaStorm Systems (c) 2005 - http://www.megastormsystems.com - Using SDL 1.2 experimental (SDL 1.2.9 CVS and glSDL backend) - Special greetings to Sam Latinga, David Olofson and Sthephane Marchesin
· AMD Sempron(tm) 2200+ (x86 Family 6 Model 8 Stepping 1) · CPU Speed: 1492 Mhz · System memory total/available: 511Mb / 232Mb · ATI Technologies Inc. - RADEON 9800 SE x86/MMX/3DNow!/SSE - 1.5.4650 WinXP Release · Screen resolution 800x600x32bits
· Test 1 using 'directx' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 532.41 frames per second
· Test 2 using 'directx' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 103.13 frames per second
· Test 3 using 'directx' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 730.75 frames per second
· Test 4 using 'directx' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 109.42 frames per second
· Test 5 using 'glSDL' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> 574.95 frames per second
· Test 6 using 'glSDL' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> 139.68 frames per second
· Test 7 using 'glSDL' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> 769.29 frames per second
· Test 8 using 'glSDL' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> 141.07 frames per second