It was founded by Roberto Prieto in 1996 and since then, we have been working on game engines, game tools, editors, benchmarks, real-time graphics effects, video, graphics and audio formats, data compression, cryptographic systems, web development and science curiosities.
We have to thanks to many people that have supported us, special greetings to Ernesto C. (musician), Sergio B. (2D & 3D graphic artist) and also to Stratos for its extensive support.
The soul of MegaStorm will never die, we can work slow, step by step but we like to think that with hard work, constancy and patience, all the projects will stop being that and become a reality.
- A major revision of CRM64Pro GDK with several improvements is available for downloading. It is still on beta stage but we have been using for some internal projects and is quite stable. It also includes a beta version of EditorC64 (just missing the GUI tab). This version is able to import old DPF files into the new CDC format. We will … Read more »
- A minor revision of CRM64Pro GDK with some improvements is available for downloading. As it is a beta version, only Windows 64 bits DLL version is provided. DPF2XML is also greatly improved and now is able to export/import all DPF resources to a XML file (MegaStorm Interchange XML v1.0 format or MIXv1). This MIXv1 file can be imported using EditorC64 so … Read more »
- And finally, the day of a beta release arrived. As of now, only two versions are released, one for Windows 32bits and the other one for Windows 64bits. Both using Visual Studio 2015 and DLLs. In addition, an almost-finished documentation is also available. The rest of the packages will come later on. You can find it at CRM64Pro GDK page. … Read more »