It was founded by Roberto Prieto in 1996 and since then, we have been working on game engines, game tools, editors, benchmarks, real-time graphics effects, video, graphics and audio formats, data compression, cryptographic systems, web development and science curiosities.
We have to thanks to many people that have supported us, special greetings to Ernesto C. (musician), Sergio B. (2D & 3D graphic artist) and also to Stratos for its extensive support.
The soul of MegaStorm will never die, we can work slow, step by step but we like to think that with hard work, constancy and patience, all the projects will stop being that and become a reality.
- Deep learning is a hot topic these days and it is greatly increased by the fact that AMD/nVidia video cards can be used for accelerating the training of very complex neural networks. In the meantime, some powerful frameworks have been developed by the community. One of the most known is Caffe which is specialized inRead MoreRead More »
- YASM is a great assembly compiler, it supports a lot of instruction sets, assembler syntaxes, output formats, … so since Visual Studio started to use the compiler intrinsics for some versions, in my case, for x64 code, I switched to use YASM as I don’t want to mind about different syntaxes or weird and crazyRead MoreRead More »
- SDL2 has some good renderers, specially for Windows OS: Direct3D (version 9), OpenGL, software and since a few months, Direct3D11 (version 11) was also added. The first three, have been extensively tested while developing CRM64Pro and some bugs were found, submitted and fixed so it is quite stable and ready for production games. Recently, IRead MoreRead More »