It was founded by Roberto Prieto in 1996 and since then, we have been working on game engines, game tools, editors, benchmarks, real-time graphics effects, video, graphics and audio formats, data compression, cryptographic systems, web development and science curiosities.
We have to thanks to many people that have supported us, special greetings to Ernesto C. (musician), Sergio B. (2D & 3D graphic artist) and also to Stratos for its extensive support.
The soul of MegaStorm will never die, we can work slow, step by step but we like to think that with hard work, constancy and patience, all the projects will stop being that and become a reality.
- And finally, the day of a beta release arrived. As of now, only two versions are released, one for Windows 32bits and the other for Windows 64bits. Both of them using Visual Studio 2015 and DLLs. In addition, an almost-finished documentation is also available. The rest of the packages will come later one. You can find it at CRM64Pro GDK … Read more »
- From time to time, I tend to forget the amount of work, all the invested hours and all the effort required for finishing any piece of code. Even a small game or application, if doing it right, will take a lot of hours, days and even weeks. Developing something like CRM64Pro is not a less requiring time task than previous … Read more »
- Deep learning is a hot topic these days and it is greatly increased by the fact that AMD/nVidia video cards can be used for accelerating the training of very complex neural networks. In the meantime, some powerful frameworks have been developed by the community. One of the most known is Caffe which is specialized in image recognition, just one of … Read more »