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MegaStorm is a game development team focused on cross-platform products using open source libraries headed by SDL and our full-fledged game engine called CRM32Pro and CRM64Pro.

It was founded by Roberto Prieto in 1996 and since then, we have been working on game engines, game tools, editors, benchmarks, real-time graphics effects, video, graphics and audio formats, data compression, cryptographic systems, web development and science curiosities.

We have to thanks to many people that have supported us, special greetings to Ernesto C. (musician), Sergio B. (2D & 3D graphic artist) and also to Stratos for its extensive support.

The soul of MegaStorm will never die, we can work slow, step by step but we like to think that with hard work, constancy and patience, all the projects will stop being that and become a reality.


News

  • CRM64Pro Beta and DPF2XML updated

    A minor revision of CRM64Pro GDK with some improvements is available for downloading. As it is a beta version, only Windows 64 bits DLL version is provided. DPF2XML is also greatly improved and now is able to export/import all DPF resources to a XML file (MegaStorm Interchange XML v1.0 format or MIXv1). This MIXv1 file can be imported using EditorC64 so … Read more »
  • CRM64Pro v0.94 (Beta) released

    And finally, the day of a beta release arrived. As of now, only two versions are released, one for Windows 32bits and the other one for Windows 64bits. Both using Visual Studio 2015 and DLLs. In addition, an almost-finished documentation is also available. The rest of the packages will come later on. You can find it at CRM64Pro GDK page. … Read more »
  • CRM64Pro current state

    From time to time, I tend to forget the amount of work, all the invested hours and all the effort required for finishing any piece of code. Even a small game or application, if doing it right, will take a lot of hours, days and even weeks. Developing something like CRM64Pro is not a less requiring time task than previous … Read more »