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CRM64Pro GDK v0.11.0
A free cross-platform game development kit built on top of SDL 3.0
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Inherits CRM64Pro::ManagerBase.
Public Member Functions | |
| Sint32 | info (Sint32 iMode=0) |
| Request Sprite Manager information. | |
| Sint32 | create (const string &sName, Uint32 iVersion=10) |
| Create a new sprite. | |
| Sint32 | close (Sint32 idSprite) |
| Close and destroy a sprite. | |
| Sint32 | getNum () |
| Get number of loaded objects. | |
| Sint32 | setName (Sint32 idSprite, const string &sName) |
| Change the object name. | |
| Sprite * | get (Sint32 idSprite) |
| Get a pointer to the sprite using its handler. | |
| Sint32 | child (Sint32 idSprite) |
| Create a child sprite dependant on the provided one(the parent). | |
| Sint32 | load (const string &sFileCDC, const string &sName) |
| Load a sprite stored in a CDC file. | |
| Sint32 | load (const Sint32 idCDC, const string &sName) |
| Load a sprite stored in a CDC file. | |
| Sint32 | remove (const Sint32 idCDC, const string &sName) |
| Remove a sprite stored in a CDC file. | |
Sprite Manager class.