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CRM64Pro GDK v0.15.0
A free cross-platform game development kit built on top of SDL 3.0
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Sprite Object class.
Public Member Functions | |
| bool | info (Sint32 iMode=0) override |
| Request Sprite object information. | |
| const string & | getName () const override |
| Get the name. | |
| Uint32 | getID () const override |
| Get the ID. | |
| Sint32 | assignImage (Sint32 idImage, Sint32 iOwnership=0) |
| Assign an Image to this sprite. | |
| Sint32 | getImage () const |
| Get the assigned Image of this sprite. | |
| bool | setOffset (Sint32 iX, Sint32 iY) |
| Set the sprite offsets for creating the animations and frames. | |
| bool | getOffset (Sint32 *iX, Sint32 *iY) const |
| Get the sprite offsets (frames and animations). | |
| bool | pause () |
| Pause the sprite animation. | |
| bool | resume () |
| Resume from a previous paused sprite animation. | |
| eGeneralStatus | status () const |
| Get the sprite status. | |
| bool | setSpeed (float fSpeed) |
| Set the sprite speed. | |
| Sint32 | getAnimCount () const |
| Get number of animations. | |
| Sint32 | getAnimCurrent () const |
| Get current animation number. | |
| bool | selectAnim (Sint32 iAnim) |
| Select an animation by state or by number. | |
| bool | setAnimType (Sint32 iAnim, eSpriteType eType) |
| Set the animation type. | |
| bool | getAnimType (Sint32 iAnim, eSpriteType *pType) const |
| Get the animation type. | |
| bool | setAnimState (Sint32 iAnim, Sint32 iState) |
| Set the animation state. | |
| bool | getAnimState (Sint32 iAnim, Sint32 *iState) const |
| Get the animation state. | |
| bool | orderAnimState (Sint32 iState=-1) |
| Sequentially re-indexes the low-state IDs for animations to ensure a contiguous sequence. | |
| bool | setAnimHotSpot (Sint32 iAnim, Sint32 iHotX, Sint32 iHotY) |
| Set the animation hotspot. | |
| bool | getAnimHotSpot (Sint32 iAnim, Sint32 *iHotX, Sint32 *iHotY) const |
| Get the animation hotspot. | |
| bool | setAnimRange (Sint32 iAnim, Sint32 iFrameStart, Sint32 iFrameEnd) |
| Set the animation frame range. | |
| bool | getAnimRange (Sint32 iAnim, Sint32 *iFrameStart, Sint32 *iFrameEnd) const |
| Get the animation frame range. | |
| Sint32 | getFrameCount (Sint32 iAnim) const |
| Get number of frames for the given animation. | |
| Sint32 | getFrameCurrent () const |
| Get current frame number for the given animation. | |
| bool | selectFrame (Sint32 iAnim, Sint32 iFrame) |
| Select a frame for the given animation. | |
| bool | setFrameTime (Sint32 iAnim, Sint32 iFrame, Uint16 iTime) |
| Set the frame time duration. | |
| bool | getFrameTime (Sint32 iAnim, Sint32 iFrame, Uint16 *iTime) const |
| Get the frame time duration. | |
| bool | setPosition (float fX, float fY, Sint32 iInterpolation=0) |
| Set the sprite position. | |
| float | getX () const |
| Get the sprite X position. | |
| float | getY () const |
| Get the sprite Y position. | |
| Sint32 | render (Sint32 idRes=0) |
| Render the sprite. | |
| Sint32 | renderEx (float fScaleX=1.0f, float fScaleY=1.0f, const double dAngle=0.0, const SDL_FPoint *poCenter=nullptr, const SDL_FlipMode rf=SDL_FLIP_NONE, Sint32 idRes=0) |
| Render the sprite with extended options. | |
| Sint32 | save (const string &sCDCFile, const string &sResourceName="") |
| Save the sprite to a CDC file. | |
| Sint32 | save (const Sint32 idCDC, const string &sResourceName="") |
| Save the sprite to a CDC file. | |