CRM64Pro GDK v0.15.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::SceneLayerabstract

Base class for all Scene layer types. More...

Detailed Description

Base class for all Scene layer types.

Inheritance diagram for CRM64Pro::SceneLayer:

Public Member Functions

virtual float getTotalWidth () const
 Get the layer's total width in pixels.
virtual float getTotalHeight () const
 Get the layer's total height in pixels.
void setOnUpdateCallback (SCENE_OnLayerCallback callback)
 Set the callback for update events.
void setOnRenderCallback (SCENE_OnLayerCallback callback)
 Set the callback for render events.
SCENE_OnLayerCallback getOnUpdateCallback () const
 Get the update callback.
SCENE_OnLayerCallback getOnRenderCallback () const
 Get the render callback.

Protected Member Functions

virtual eSceneLayerType getType () const =0
 Get the layer type.
virtual Sint32 update (Scene *pEngine, SceneLayerContext &context)=0
 Update layer content.
virtual Sint32 render (Scene *pEngine, SceneLayerContext &context)=0
 Render layer content.

Member Function Documentation

◆ getTotalWidth()

float CRM64Pro::SceneLayer::getTotalWidth ( ) const
virtual

Get the layer's total width in pixels.

Returns
Width in pixels, or 0 if not applicable.

Reimplemented in CRM64Pro::SceneLayerImage, CRM64Pro::SceneLayerObject, and CRM64Pro::SceneLayerTile.

◆ getTotalHeight()

float CRM64Pro::SceneLayer::getTotalHeight ( ) const
virtual

Get the layer's total height in pixels.

Returns
Height in pixels, or 0 if not applicable.

Reimplemented in CRM64Pro::SceneLayerImage, CRM64Pro::SceneLayerObject, and CRM64Pro::SceneLayerTile.

◆ setOnUpdateCallback()

void CRM64Pro::SceneLayer::setOnUpdateCallback ( SCENE_OnLayerCallback callback)

Set the callback for update events.

Parameters
callbackPointer to the user callback function.

◆ setOnRenderCallback()

void CRM64Pro::SceneLayer::setOnRenderCallback ( SCENE_OnLayerCallback callback)

Set the callback for render events.

Parameters
callbackPointer to the user callback function.

◆ getOnUpdateCallback()

SCENE_OnLayerCallback CRM64Pro::SceneLayer::getOnUpdateCallback ( ) const

Get the update callback.

Returns
Pointer to the current update callback function.

◆ getOnRenderCallback()

SCENE_OnLayerCallback CRM64Pro::SceneLayer::getOnRenderCallback ( ) const

Get the render callback.

Returns
Pointer to the current render callback function.

◆ getType()

virtual eSceneLayerType CRM64Pro::SceneLayer::getType ( ) const
protectedpure virtual

Get the layer type.

Returns
Layer type enum value.

Implemented in CRM64Pro::SceneLayerImage, CRM64Pro::SceneLayerObject, and CRM64Pro::SceneLayerTile.

◆ update()

virtual Sint32 CRM64Pro::SceneLayer::update ( Scene * pEngine,
SceneLayerContext & context )
protectedpure virtual

Update layer content.

Parameters
pEnginePointer to the Scene instance.
contextLayer context structure containing update state (deltaTime, scroll position, etc).
Returns
0 on success, or a negative error code on failure.

Implemented in CRM64Pro::SceneLayerImage, CRM64Pro::SceneLayerObject, and CRM64Pro::SceneLayerTile.

◆ render()

virtual Sint32 CRM64Pro::SceneLayer::render ( Scene * pEngine,
SceneLayerContext & context )
protectedpure virtual

Render layer content.

Parameters
pEnginePointer to the Scene instance.
contextLayer context structure containing render state (render target, scroll position, etc).
Returns
0 on success, or a negative error code on failure.

Implemented in CRM64Pro::SceneLayerImage, CRM64Pro::SceneLayerObject, and CRM64Pro::SceneLayerTile.