Scene Manager for lifecycle and asset management.
The Scene Manager is a singleton automatically created once Main is instantiated. It handles the creation, destruction, and TMX loading of Scene instances.
◆ info()
| bool CRM64Pro::SceneMgr::info |
( |
Sint32 | iMode = 0 | ) |
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override |
Request Scene Manager information.
Writes information to the default log.
- Parameters
-
| iMode | -1 for Manager info only. 0 (default) for Manager and all Objects. A positive Scene id for Manager and that specific Scene. |
- Returns
- true on success, or false on failure.
◆ create()
| Sint32 CRM64Pro::SceneMgr::create |
( |
const string & | sName, |
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Uint32 | iNumLayers = 3 ) |
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override |
Create a new Scene.
Default viewport is 320x200 starting at (0,0).
- Parameters
-
| sName | The level name (e.g. 'myLevel'), also used for Scene object name. Must be unique and max 64 characters (truncated if longer). |
| iNumLayers | layers to allocate. Default 3. Use createLayer() to dynamically change this. |
- Returns
- greater than 0 on success (the Scene id) or a negative error code on failure.
◆ close()
| bool CRM64Pro::SceneMgr::close |
( |
Sint32 | idScene | ) |
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override |
Close and destroy a Scene.
- Parameters
-
| idScene | 0 for closing all Scene objects or a specific Scene id. |
- Returns
- true if at least one Scene was closed, or false if none were closed.
- Note
- Unclosed Scenes are automatically closed when GDK terminates. Tilesets/tile layer with TERC_USER resource control must be freed manually after calling this method.
◆ getCount()
| Sint32 CRM64Pro::SceneMgr::getCount |
( |
| ) |
const |
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override |
Get number of loaded objects.
- Returns
- the number of Scene objects.
◆ setName()
| Sint32 CRM64Pro::SceneMgr::setName |
( |
Sint32 | idScene, |
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const string & | sName ) |
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override |
Change the object name.
- Parameters
-
| idScene | Scene id. |
| sName | The name (e.g. 'myTE'). Must be unique and max 64 characters (truncated if longer). |
- Returns
- 0 on success, or a negative error code on failure.
◆ get()
| Scene * CRM64Pro::SceneMgr::get |
( |
Sint32 | idScene = 0 | ) |
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Get a pointer to the Scene using its handler.
- Parameters
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| idScene | Scene id. By default it returns the first Scene. |
- Returns
- nullptr the Scene was not found.
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A pointer to the Scene object.