CRM64Pro GDK v0.11.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::TE_MapBase Member List

This is the complete list of members for CRM64Pro::TE_MapBase, including all inherited members.

A2DtoCSV(Uint32 **Array2D, Sint32 w, Sint32 h, char *&szOutput)CRM64Pro::TE_MapBaseprotected
cellRender(Sint32, Sint32, Sint32, Sint32, Sint32, Sint32, Sint32, Sint32)CRM64Pro::TE_MapBaseinlinevirtual
cellUpdate(Sint32, Sint32, void *, void *)CRM64Pro::TE_MapBaseinlinevirtual
checkMap()CRM64Pro::TE_MapBasevirtual
cloneMapBase(TE_MapBase *)CRM64Pro::TE_MapBase
create2DArray(Sint32 height, Sint32 width)CRM64Pro::TE_MapData
createInstance(Sint32 height, Sint32 width)CRM64Pro::TE_MapBasestatic
createMapBase(Sint32 height, Sint32 width, Sint16 value=-1)CRM64Pro::TE_MapBase
CSVtoA2D(Uint32 **Array2D, Sint32 w, Sint32 h, const string &sInput)CRM64Pro::TE_MapBaseprotected
delete2DArray(T **Array)CRM64Pro::TE_MapData
deleteMapBase()CRM64Pro::TE_MapBase
getCellHeight()CRM64Pro::TE_MapData
getCellWidth()CRM64Pro::TE_MapData
getMapHeight()CRM64Pro::TE_MapData
getMapType(string &sMT)CRM64Pro::TE_MapData
getMapWidth()CRM64Pro::TE_MapData
info(Sint8, eLogMessageLevel eLML)CRM64Pro::TE_MapBasevirtual
loadMapdataNode(Sint32 idXML, Sint32 iInput)CRM64Pro::TE_MapBasevirtual
saveMapdataNode(Sint32 idXML, Sint32 iOutput)CRM64Pro::TE_MapBasevirtual
setCellHeight(Sint32 size)CRM64Pro::TE_MapData
setCellWidth(Sint32 size)CRM64Pro::TE_MapData
setMapBaseValue(Sint32 y, Sint32 x, Sint16 value)CRM64Pro::TE_MapBase
stringtoA2D(Uint32 **Array2D, Sint32 w, Sint32 h, const char *szInput)CRM64Pro::TE_MapBaseprotected
TE_MapBase()CRM64Pro::TE_MapBase
TE_MapBase(Sint32 height, Sint32 width)CRM64Pro::TE_MapBase
~TE_MapBase()CRM64Pro::TE_MapBase