CRM32Pro SDK  v5.22
Example08_SpriteCollision.cpp


/*--------------------------------------------
Examples - CRM32Pro SDK - Roberto Prieto
Copyright (C) 2001-2011 MegaStorm Systems
--------------------------------------------
Example 8: Sprites collision
----------------------------
- Initialize SDL and CRM32Pro.
- Printing help on a window.
- Use of log system.
- Initialize graphics: window icon, video mode and cursor.
- Load resources from DPF: images(IPF), fonts and sprite
- Image following the mouse cursor.
- Using Fixed Logic Rate.
- With F1 key, you can enable/disable collision system.
- Information panel with FPS(real time) and number of collisions.
- Exiting using the right way ;)
This example is totally free and can be used without
any restriction but there is not any warranty for its usage.
Please, do not forget to include a copy of all the library licenses
located at /licenses directory if you distribute or share it.
Roberto Prieto
contact@megastormsystems.com
http://www.megastormsystems.com
*/
// ---Includes---
#include "CRM32Pro.h"
// ---Defines---
#define EXAMPLE_VERSION "Example 8: Sprites Collision"
#define GFX_RESOURCE "data/gfx.dpf" // DPF with graphic resources
// ---Prototypes---
void RenderGraphics(int);
void RenderGraphicsGL(int);
void PrintHelp();
// ---Global vars---
SDL_Surface *bg, *info, *backinfo, *surfCursor;
CRM32Pro_CSprite *sprRabbit;
SDL_Rect inf, rCursor;
Uint32 last = 0, lastinfo = 0;
Uint8 bFlagCollision = 1;
// -------------MAIN FUNCTION----------------
int main(int argc,char *argv[])
{
Uint8 done = 0;
int DirX = 1, DirY = 1, SprX = 100, SprY = 100;
SDL_Event event;
// -Print help on a window-
PrintHelp();
// -Log system initialize-
ILogSystem.Init("SpriteCollision.log",LOG_FILE,LOG_NORMAL,EXAMPLE_VERSION);
// -CRM32Pro and SDL initialize-
if(CRM32Pro.Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) < 0)
{
ILogSystem.Msg(LOG_NORMAL," · [LOG] - Couldnīt initialize CRM32Pro: %s\n",SDL_GetError());
return 1;
}
// -Desired config-
CRM32Pro.Config.Title = EXAMPLE_VERSION;
CRM32Pro.Config.Icon = IImage->Load(GFX_RESOURCE,"icono");
CRM32Pro.Config.bMTFriendly = 1;
//CRM32Pro.Config.VideoRenderer = RENDER_OPENGL;
//CRM32Pro.Config.VideoAccel = ACCEL_HARDSMOOTH ;
// -Graphics system initialize-
if(!CRM32Pro.SetVideoMode())
{
CRM32Pro.Quit();
return 1;
}
// -Time system initialize-
ITimeSystem->Init();
ITimeSystem->SetRate(0,20); // Optional: desired Rendering and Logic Frame Rate
// -Set our render graphics function to fullfil desired Rendering Frame Rate-
if(!CRM32Pro.IsGL()) CRM32Pro.SetRenderCallback(RenderGraphics);
else CRM32Pro.SetRenderCallback(RenderGraphicsGL);
// -Load resources: background, info panel, info font, sprite and image to follow the cursor-
bg = IImage->Load(GFX_RESOURCE,"background2");
info = IImage->Load(GFX_RESOURCE,"info");
inf.x = 6;inf.y = 6;inf.w = info->w;inf.h = info->h;
backinfo = IImage->Load(GFX_RESOURCE,"info");
fInfo = new CRM32Pro_CFont();
fInfo->Load(GFX_RESOURCE,"InfoFont");
sprRabbit = new CRM32Pro_CSprite();
sprRabbit->Load(GFX_RESOURCE,"rabbit");
sprRabbit->AutoRestore(0);
surfCursor = IImage->Load(GFX_RESOURCE,"Smiley");
if(surfCursor == NULL) exit(1);
rCursor.x = 100;rCursor.y = 110;rCursor.w = surfCursor->w;rCursor.h = surfCursor->h;
// -Main loop-
bFlagCollision = 1;
done = 0;
while(!done)
{
// 1.Logic frame stuff
// Each logic frame (20 per seconds) we move the sprite. We assume that sprRabbit size is 64x64
SprX = SprX + (2 * DirX);
SprY = SprY + (2 * DirY);
if((SprX + 64) > CRM32Pro.screen->w) DirX = DirX * (-1);
if((SprY + 64) > CRM32Pro.screen->h) DirY = DirY * (-1);
if(SprX < 2) DirX = DirX * (-1);
if(SprY < 2) DirY = DirY * (-1);
sprRabbit->SetPosition(SprX,SprY);
// 2.Event loop: update all systems: graphics,events,timing...
// surfCursor follow the position of mouse. With F1 activate/desactivate collision system. ESC exit.
while(CRM32Pro.Update(&event))
{
switch(event.type)
{
case SDL_KEYDOWN:
if(event.key.keysym.sym == SDLK_ESCAPE) done = 1;
if(event.key.keysym.sym == SDLK_F1) bFlagCollision = bFlagCollision * (-1);
break;
case SDL_MOUSEMOTION:
rCursor.x = event.motion.x - rCursor.w / 2;
rCursor.y = event.motion.y - rCursor.h / 2;
// As we have moved the sprite that follows the cursor, we order a render update
CRM32Pro.RenderNeeded();
break;
case SDL_QUIT:
done = 1;
break;
// While CRM32Pro.Update() wait for fulfill the logic rate this event is raised
// You could do some stuff here.
// Is possible to call here to your Rendering Graphics after checking the user.code returned instead of using the CRM32Pro callback,
// but it will have some extra overdraw.
break;
default:
break;
}
}
}
// -Free resources, show information and exit-
delete fInfo;
sprRabbit->Info();
delete sprRabbit;
CRM32Pro.FreeSurface(bg);
CRM32Pro.FreeSurface(info);
CRM32Pro.FreeSurface(backinfo);
CRM32Pro.FreeSurface(surfCursor);
ITimeSystem->Info();
CRM32Pro.VideoInfo();
CRM32Pro.Quit();
return 0;
}
// ---Our render graphics function---
// We render our graphics if a logic frame occurred(bLogicUpdate = 1) or if CRM32Pro.IsRenderNeeded() return 1
void RenderGraphics(int bLogicUpdate)
{
char sTmp[16];
int isCollision = 0, nCollisions = 0;
// Check if we need to render everything
if(!CRM32Pro.IsRenderNeeded() && (!bLogicUpdate)) return;
// Blit background
SDL_BlitSurface(bg, NULL, CRM32Pro.screen, NULL);
// Sprite blitting
sprRabbit->Draw();
// Detecting collisions
nCollisions = 0;
if(bFlagCollision == 1)
{
isCollision = sprRabbit->Collision(surfCursor,&rCursor,-1,-1,1);
if(isCollision) nCollisions++;
}
// Image following the cursor blitting
SDL_BlitSurface(surfCursor, NULL, CRM32Pro.screen, &rCursor);
// Blit information panel: state of collision system and FPS (four times per second)
SDL_BlitSurface(info,NULL,CRM32Pro.screen,&inf);
if((lastinfo + 250) < ITimeSystem->GetTime())
{
lastinfo = ITimeSystem->GetTime();
// Restore original info panel
SDL_BlitSurface(backinfo,NULL,info,NULL);
// Are we detecting collisions?
if(bFlagCollision == 1) fInfo->PutString(info,62,7,"ON");
else
fInfo->PutString(info,62,7,"OFF");
// Frames per second (real time)
sprintf(sTmp,"%d",(Uint32)ITimeSystem->GetCurrentRFR());
fInfo->PutString(info,43,23,sTmp);
// Print number of collisions
sprintf(sTmp,"%d",nCollisions);
fInfo->PutString(info,70,42,sTmp);
}
}
// ---Our render graphics function for OpenGL mode---
// In OpenGL modes, blitting from a surface to another surface requires some conversions
// so the best workaround is just blit everything to CRM32Pro.screen surface.
// CRM32Pro.IsRenderNeeded() knows we are on an OpenGL mode so it will force to render everything
void RenderGraphicsGL(int bLogicUpdate)
{
char sTmp[16];
int isCollision = 0, nCollisions = 0;
// Check if we need to render everything
if(!CRM32Pro.IsRenderNeeded() && (!bLogicUpdate)) return;
// Blit background
SDL_BlitSurface(bg, NULL, CRM32Pro.screen, NULL);
// Sprite blitting
sprRabbit->Draw();
// Detecting collisions
nCollisions = 0;
if(bFlagCollision == 1)
{
isCollision = sprRabbit->Collision(surfCursor,&rCursor,-1,-1,1);
if(isCollision) nCollisions++;
}
// Image following the cursor blitting
SDL_BlitSurface(surfCursor, NULL, CRM32Pro.screen, &rCursor);
// Blit information panel: state of collision system and FPS (four times per second)
lastinfo = ITimeSystem->GetTime();
// Restore original info panel
SDL_BlitSurface(backinfo,NULL,CRM32Pro.screen,&inf);
// Are we detecting collisions?
if(bFlagCollision == 1) fInfo->PutString(CRM32Pro.screen,68,13,"ON");
else fInfo->PutString(CRM32Pro.screen,68,13,"OFF");
// Frames per second (real time)
sprintf(sTmp,"%d",(Uint32)ITimeSystem->GetCurrentRFR());
fInfo->PutString(CRM32Pro.screen,49,29,sTmp);
// Print number of collisions
sprintf(sTmp,"%d",nCollisions);
fInfo->PutString(CRM32Pro.screen,79,48,sTmp);
}
// --------------------Help STUFF------------------------
// -Print help-
void PrintHelp()
{
char *sMsg;
// Create the message
sMsg = new char[1024];
strcpy(sMsg,"-----------------------------------------------------------\n");
strcat(sMsg," ");
strcat(sMsg,EXAMPLE_VERSION);
strcat(sMsg,"\n-----------------------------------------------------------\n\n");
strcat(sMsg," Press [ESCAPE] key to exit.\n");
strcat(sMsg," Press [F1] key to enable/disable collision detection.\n");
strcat(sMsg,"\n Runtime information is logged into 'SpriteCollision.log' file.\n");
strcat(sMsg,"\n");
// Display the message
#ifdef _WINDOWS
MessageBox(NULL,sMsg,"CRM32Pro SDK - HelpScreen",MB_OK);
#endif
#ifdef _LINUX
printf("CRM32Pro SDK - HelpScreen\n%s",sMsg);
#endif
// Free the message
delete sMsg;
}