CRM64Pro GDK v0.11.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::NetTCP Member List

This is the complete list of members for CRM64Pro::NetTCP, including all inherited members.

close()CRM64Pro::NetTCP
connectTo(const string &sHost, Uint16 iPort, const string &sClient, Uint32 iPasswd)CRM64Pro::NetTCP
createServer(Uint16 iPort, Sint32 iPasswd, Sint32 iDedicated)CRM64Pro::NetTCP
features(Sint32 iFeatures)CRM64Pro::NetTCP
freeData(void *&buf)CRM64Pro::NetTCP
getClientName(string &sClientName)CRM64Pro::NetTCP
getClientsInfo(ClientInfo **cinfo)CRM64Pro::NetTCP
getIP()CRM64Pro::NetTCP
info(Sint32 iMode=0)CRM64Pro::NetTCP
init(Uint8 iLM)CRM64Pro::NetTCP
isClient()CRM64Pro::NetTCP
isServer()CRM64Pro::NetTCP
queryClientsInfo()CRM64Pro::NetTCP
queryKillClient()CRM64Pro::NetTCP
queryKillServer()CRM64Pro::NetTCP
receiveData(void **pData, Uint32 *iSize)CRM64Pro::NetTCP
sendData(void *pData, Sint32 iSize, Uint8 bIsQuery=1)CRM64Pro::NetTCP
setCoreServerCallback(Sint32(*myCoreServer)(void *pData, Sint32 iSize, void *pObj), void *pObj=nullptr)CRM64Pro::NetTCP
setSimDelay(Sint32 iMs, Sint32 iMode=0)CRM64Pro::NetTCP
setTimeOut(Sint32 iMs)CRM64Pro::NetTCP