CRM64Pro GDK v0.11.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::ConfigMgr Member List

This is the complete list of members for CRM64Pro::ConfigMgr, including all inherited members.

audioClose()CRM64Pro::ConfigMgr
audioGetDriver()CRM64Pro::ConfigMgr
audioGetDriverInUse()CRM64Pro::ConfigMgr
audioHook(void(*mix_func)(void *udata, Uint8 *stream, Sint32 len), void *arg)CRM64Pro::ConfigMgr
audioInit(eAudioFreq eAF=AF_DEFAULT, eAudioSample eAS=AS_DEFAULT, eAudioMode eAM=AM_DEFAULT)CRM64Pro::ConfigMgr
audioMixingChannels(Sint32 iNum)CRM64Pro::ConfigMgr
audioMusicVolume(Sint32 iVolume)CRM64Pro::ConfigMgr
audioSetDriver(eConfigAudioDriver eCAD)CRM64Pro::ConfigMgr
audioSoundVolume(Sint32 iVolume)CRM64Pro::ConfigMgr
audioStatus(eAudioFreq *eAF=nullptr, eAudioSample *eAS=nullptr, eAudioMode *eAM=nullptr)CRM64Pro::ConfigMgr
close(Sint32 idScreen)CRM64Pro::ConfigMgr
create(const string &sName, Uint32 iUnused=0)CRM64Pro::ConfigMgr
get(Sint32 idScreen=0)CRM64Pro::ConfigMgr
get(SDL_Window *wScreen)CRM64Pro::ConfigMgr
getNum()CRM64Pro::ConfigMgr
iMTFriendlyCRM64Pro::ConfigMgr
info(Sint32 iMode=0)CRM64Pro::ConfigMgr
load(const string &sConfigXML, const string &sCDC="")CRM64Pro::ConfigMgr
reset(Sint32 iMode=0)CRM64Pro::ConfigMgr
save(const string &sConfigXML, const string &sCDC="")CRM64Pro::ConfigMgr
setName(Sint32 idScreen, const string &sName)CRM64Pro::ConfigMgr
setup(const string &sConfigXML, const string &sConfigCDC="", const string &sCustomSetupXML="")CRM64Pro::ConfigMgr
setup(const string &sConfigXML, Sint32 idConfigCDC, const string &sCustomSetupXML="")CRM64Pro::ConfigMgr