SDL Benchmark v1.20
Copyright (C) 2013-2021 MegaStorm Systems
http://www.megastormsystems.com

- SDL 1.2: DirectX Software, glSDL Hardware and WinDib Software.
- SDL 2.0.4: Direct3D9, Direct3D11, OpenGL and Software renderers (x86 and x64).
- HGE 1.8.1: Direct3D9 renderer.
- SFML 2.3.2: OpenGL renderer.


- Windows 10 Enterprise
- Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
- Memory 13365MB / 16351MB
- GeForce GTX 970/PCIe/SSE2 4.6.0 NVIDIA 461.40
- Screen resolution 800x600x32bits
- One texture for each sprite

Number of sprites
2001000
SDL 1.2 - WinDib1498.75399.46
SDL 1.2 - DirectX SW1317.47377.79
SDL 1.2 - glSDL4108.891548.75
SDL 2.0.4 - direct3d3870.701305.70
SDL 2.0.4 - direct3d116084.201930.10
SDL 2.0.4 - opengl3823.201560.20
SDL 2.0.4 - software1188.20296.77
SDL 2.0.4 64bits - direct3d3959.201349.00
SDL 2.0.4 64bits - direct3d117018.802463.20
SDL 2.0.4 64bits - opengl3764.701420.30
SDL 2.0.4 64bits - software1198.80299.47
SDL 2.0.15 Batching 64bits - direct3d3361.101202.10
SDL 2.0.15 Batching 64bits - direct3d1110961.404482.40
SDL 2.0.15 Batching 64bits - opengl4444.201561.10
HGE 1.8.1 - Direct3D9931.20211.02
SFML 2.3.2 - OpenGL2291.80611.04