SDL Benchmark v1.20
Copyright (C) 2013-2021 MegaStorm Systems
http://www.megastormsystems.com

- SDL 1.2: DirectX Software, glSDL Hardware and WinDib Software.
- SDL 2.0.4: Direct3D9, Direct3D11, OpenGL and Software renderers (x86 and x64).
- HGE 1.8.1: Direct3D9 renderer.
- SFML 2.3.2: OpenGL renderer.


- Windows 10 Enterprise
- Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
- Memory 13790MB / 16338MB
- GeForce GTX 1050 Ti/PCIe/SSE2 4.6.0 NVIDIA 460.89
- Screen resolution 800x600x32bits
- One texture for each sprite

Number of sprites
2001000
SDL 1.2 - WinDib1497.40368.15
SDL 1.2 - DirectX SW1187.96332.10
SDL 1.2 - glSDL3552.891332.50
SDL 2.0.4 - direct3d3375.601151.40
SDL 2.0.4 - direct3d115374.601717.10
SDL 2.0.4 - opengl3479.701425.40
SDL 2.0.4 - software1175.50282.80
SDL 2.0.4 64bits - direct3d3530.101196.20
SDL 2.0.4 64bits - direct3d116276.802093.50
SDL 2.0.4 64bits - opengl3894.501686.00
SDL 2.0.4 64bits - software1229.20290.74
SDL 2.0.15 Batching 64bits - direct3d3214.901074.50
SDL 2.0.15 Batching 64bits - direct3d119866.402403.80
SDL 2.0.15 Batching 64bits - opengl4336.101745.30
HGE 1.8.1 - Direct3D9785.10182.35
SFML 2.3.2 - OpenGL2203.20622.44