----------------------------------------------------------------- SDL Benchmark - Roberto Prieto Copyright (C) 2013-2024 MegaStorm Systems contact@megastormsystems.com - http://www.megastormsystems.com ------------------------------------------------------------------ SDL Benchmark SDL Benchmark tests the video performance of SDL, SDL2, SDL3, HGE and SFML libraries. Supports two working modes: Real mode and FillRate mode. All the parameters can be configured using arguments. Output to HTML with system details, output table and GNUplot graph. This application is distributed under the zlib license. v1.4 - Apr 2024 --------------- . Compiled using Visual Studio 2022. . Used SDL 3.1.1 (preview release) with new Vulkan renderer. . SDL 2.0.4 x86 tests disabled. . SDL 2.0.15 x86 and x64 tests disabled. v1.3 - Apr 2023 --------------- . Used SDL 2.26.4 with new batching feature adding Direct3D12 renderer. v1.2 - Feb 2021 --------------- . SDL 1.2 DirectX HW renderer backend removed. . Used SDL 2.0.15 with new batching feature. . Compiled using Visual Studio 2019. . Include VC_redist.x64.exe on the package as it is required. v1.11 - Mar 2016 ---------------- . Used SDL 2.0.4 9901 with Direct3D11 renderer using a triple-buffer. . Compiled using Visual Studio 2015. . Running in window-mode. v1.1 - 5 October 2015 --------------------- . Added HGE 1.9.0 and SFML 2.3.1 benchmarks. . Two modes: "one texture for each sprite"(Real mode) and "single texture shared for all sprites"(FillRate mode). . Improved output HTML. . Used gnuplot if available on the system path for generating a graph. . Customization using arguments. v1.0 - August 2015 ------------------ . First version. . Replaced the old glSDL-Benchmark and includes SDL and SDL2 tests. . Fully reworked code. . Compiled using Visual Studio 2015. . zlib license.