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CRM64Pro GDK v0.80.0
A free cross-platform game development kit built on top of SDL 3.0
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Data for SLT_OBJECT. More...
Public Attributes | |
| Sint32 | iVisibleCount |
| Number of objects rendered/updated. | |
| SceneObject * | pObject |
| Current object being processed during object-layer render. nullptr otherwise. | |
| float | fRenderX |
| Interpolated world X for current object (or current X when interpolation is disabled). | |
| float | fRenderY |
| Interpolated world Y for current object (or current Y when interpolation is disabled). | |
| float | fRenderW |
| Interpolated width for current object. | |
| float | fRenderH |
| Interpolated height for current object. | |
| float | fRenderRot |
| Interpolated rotation in degrees for current object. | |
| float | fScreenX |
| Interpolated screen-space X anchor for current object. | |
| float | fScreenY |
| Interpolated screen-space Y anchor for current object. | |
| bool | bRenderStateValid |
| true when object render state fields above are valid for this callback, false otherwise. | |
Data for SLT_OBJECT.