CRM64Pro GDK v0.80.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::SceneLayerContext::[struct].data.Object

Data for SLT_OBJECT. More...

Public Attributes

Sint32 iVisibleCount
 Number of objects rendered/updated.
SceneObject * pObject
 Current object being processed during object-layer render. nullptr otherwise.
float fRenderX
 Interpolated world X for current object (or current X when interpolation is disabled).
float fRenderY
 Interpolated world Y for current object (or current Y when interpolation is disabled).
float fRenderW
 Interpolated width for current object.
float fRenderH
 Interpolated height for current object.
float fRenderRot
 Interpolated rotation in degrees for current object.
float fScreenX
 Interpolated screen-space X anchor for current object.
float fScreenY
 Interpolated screen-space Y anchor for current object.
bool bRenderStateValid
 true when object render state fields above are valid for this callback, false otherwise.

Detailed Description

Data for SLT_OBJECT.