CRM64Pro GDK
v0.80.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::NetTCP Member List
This is the complete list of members for
CRM64Pro::NetTCP
, including all inherited members.
close
()
CRM64Pro::NetTCP
connectTo
(const string &sHost, Uint16 iPort, const string &sClient, const string &sPassword)
CRM64Pro::NetTCP
CoreServerCallback
typedef
CRM64Pro::NetTCP
createServer
(Uint16 iPort, const string &sPassword, bool bDedicated)
CRM64Pro::NetTCP
freeData
(void *&pData)
CRM64Pro::NetTCP
getClientName
(string &sClientName) const
CRM64Pro::NetTCP
getClientsInfo
(ClientInfo **ppClientInfo, Sint32 *iCount)
CRM64Pro::NetTCP
getFeatures
() const
CRM64Pro::NetTCP
getIP
() const
CRM64Pro::NetTCP
getPendingWrites
(Uint32 *iBytes) const
CRM64Pro::NetTCP
getSimDelay
() const
CRM64Pro::NetTCP
getTimeout
() const
CRM64Pro::NetTCP
getTXBackpressure
() const
CRM64Pro::NetTCP
info
(Sint32 iMode=0) override
CRM64Pro::NetTCP
init
(eLogMode eLM)
CRM64Pro::NetTCP
isClient
() const
CRM64Pro::NetTCP
isServer
() const
CRM64Pro::NetTCP
isServerClientNamed
(Uint8 iSenderIdx, const string &sClientName) const
CRM64Pro::NetTCP
queryClientsInfo
()
CRM64Pro::NetTCP
receiveData
(void **ppData, Uint32 *iSize, Uint8 *pSenderIdx=nullptr)
CRM64Pro::NetTCP
requestClientClose
()
CRM64Pro::NetTCP
requestServerClose
()
CRM64Pro::NetTCP
sendData
(const void *pData, Sint32 iSize)
CRM64Pro::NetTCP
setCoreServerCallback
(CoreServerCallback fnCallback, void *pUser=nullptr)
CRM64Pro::NetTCP
setFeatures
(eNetTCPFeature eNF, bool bEnable)
CRM64Pro::NetTCP
setSimDelay
(Sint32 iMs)
CRM64Pro::NetTCP
setTimeout
(Sint32 iMs)
CRM64Pro::NetTCP
setTXBackpressure
(Uint32 iHighWater, Uint32 iLowWater)
CRM64Pro::NetTCP
CRM64Pro GDK v0.80.0
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