| CRM64Pro GDK v0.19.0 A free cross-platform game development kit built on top of SDL 3.0

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Here is a list of all documented class members with links to the class documentation for each member:

### - b -

- baseWidget() : CRM64Pro::Console, CRM64Pro::DebugWindow, CRM64Pro::Panel
- bClampToBounds : CRM64Pro::SceneCameraParams
- bDeleted : CRM64Pro::Archive::Block
- beginLighting() : CRM64Pro::GFX
- bEnabled : CRM64Pro::SceneObjectTrigger
- benchClose() : CRM64Pro::Timer
- benchCreate() : CRM64Pro::Timer
- benchInfo() : CRM64Pro::Timer
- benchInfoEx() : CRM64Pro::Timer
- benchStart() : CRM64Pro::Timer
- benchStats() : CRM64Pro::Timer
- benchStop() : CRM64Pro::Timer
- bExcludeOwner : CRM64Pro::SceneObjectTrigger
- bFPSEstimated : CRM64Pro::VideoInfo
- Block() : CRM64Pro::Archive::Block
- blockAdd() : CRM64Pro::Archive
- blockAddFile() : CRM64Pro::Archive
- blockAddStream() : CRM64Pro::Archive
- blockAt() : CRM64Pro::Archive
- blockDelete() : CRM64Pro::Archive
- blockFree() : CRM64Pro::Archive
- blockLoad() : CRM64Pro::Archive
- blockOpenStream() : CRM64Pro::Archive
- BlockReadCallback : CRM64Pro::Archive
- blockSearch() : CRM64Pro::Archive
- BlockStream() : CRM64Pro::Archive::BlockStream
- blockUndelete() : CRM64Pro::Archive
- blockVerify() : CRM64Pro::Archive
- BM_LATENCY : CRM64Pro::Timer
- BM_THROUGHPUT : CRM64Pro::Timer
- bOneShot : CRM64Pro::ParticlePresetDesc
- bRenderStateValid : CRM64Pro::SceneLayerContext
- build() : CRM64Pro::Cursor
- burst() : CRM64Pro::ParticleEmitter