CRM64Pro GDK v0.18.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::SceneLayerTile Member List

This is the complete list of members for CRM64Pro::SceneLayerTile, including all inherited members.

allocateCells(Sint32 iHeight, Sint32 iWidth, Uint32 iValue=0)CRM64Pro::SceneLayerTile
calculateVisibleRange(const SDL_Rect &rViewport, float fOffsetX, float fOffsetY)CRM64Pro::SceneLayerTile
cellRender(Sint32 iCellX, Sint32 iCellY, float fDstX, float fDstY, Sint32 iAlpha, Sint32 idTileset, Uint32 idTile, Sint32 idRes)CRM64Pro::SceneLayerTile
clone(SceneLayerTile *pDest)CRM64Pro::SceneLayerTile
create2DArray(Sint32 iHeight, Sint32 iWidth)CRM64Pro::SceneLayerTileinline
free2DArray(T **ppArray)CRM64Pro::SceneLayerTileinline
freeCells()CRM64Pro::SceneLayerTile
getCellHeight() constCRM64Pro::SceneLayerTile
getCellWidth() constCRM64Pro::SceneLayerTile
getHeight() constCRM64Pro::SceneLayerTile
getOnRenderCallback() constCRM64Pro::SceneLayer
getOnUpdateCallback() constCRM64Pro::SceneLayer
getTotalHeight() const overrideCRM64Pro::SceneLayerTilevirtual
getTotalWidth() const overrideCRM64Pro::SceneLayerTilevirtual
getType() const overrideCRM64Pro::SceneLayerTilevirtual
getWidth() constCRM64Pro::SceneLayerTile
iCellMapCRM64Pro::SceneLayerTile
info(Sint8 iTilesetReady, eLogLevel eLL)CRM64Pro::SceneLayerTile
isValid() constCRM64Pro::SceneLayerTile
render(Scene *pEngine, SceneLayerContext &rContext) overrideCRM64Pro::SceneLayerTileprotectedvirtual
setCellHeight(Sint32 iSize)CRM64Pro::SceneLayerTile
setCellValue(Sint32 iY, Sint32 iX, Uint32 iValue)CRM64Pro::SceneLayerTile
setCellWidth(Sint32 iSize)CRM64Pro::SceneLayerTile
setOnRenderCallback(SceneLayerCallback fnCallback)CRM64Pro::SceneLayer
setOnUpdateCallback(SceneLayerCallback fnCallback)CRM64Pro::SceneLayer
update(Scene *pEngine, SceneLayerContext &rContext) overrideCRM64Pro::SceneLayerTileprotectedvirtual