CRM64Pro GDK v0.18.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::NetTCP Member List

This is the complete list of members for CRM64Pro::NetTCP, including all inherited members.

close()CRM64Pro::NetTCP
connectTo(const string &sHost, Uint16 iPort, const string &sClient, const string &sPassword)CRM64Pro::NetTCP
createServer(Uint16 iPort, const string &sPassword, bool bDedicated)CRM64Pro::NetTCP
freeData(void *&pData)CRM64Pro::NetTCP
getClientName(string &sClientName) constCRM64Pro::NetTCP
getClientsInfo(ClientInfo **ppClientInfo, Sint32 *iCount)CRM64Pro::NetTCP
getFeatures() constCRM64Pro::NetTCP
getIP() constCRM64Pro::NetTCP
getPendingWrites(Uint32 *iBytes) constCRM64Pro::NetTCP
getSimDelay() constCRM64Pro::NetTCP
getTimeout() constCRM64Pro::NetTCP
getTXBackpressure() constCRM64Pro::NetTCP
info(Sint32 iMode=0) overrideCRM64Pro::NetTCP
init(eLogMode eLM)CRM64Pro::NetTCP
isClient() constCRM64Pro::NetTCP
isServer() constCRM64Pro::NetTCP
queryClientsInfo()CRM64Pro::NetTCP
receiveData(void **ppData, Uint32 *iSize, Uint8 *pSenderIdx=nullptr)CRM64Pro::NetTCP
requestClientClose()CRM64Pro::NetTCP
requestServerClose()CRM64Pro::NetTCP
sendData(const void *pData, Sint32 iSize, bool bIsQuery=true)CRM64Pro::NetTCP
setCoreServerCallback(Sint32(*fnCallback)(void *pData, Sint32 iSize, void *pUser), void *pUser=nullptr)CRM64Pro::NetTCP
setFeatures(eNetTCPFeature eNF, bool bEnable)CRM64Pro::NetTCP
setSimDelay(Sint32 iMs)CRM64Pro::NetTCP
setTimeout(Sint32 iMs)CRM64Pro::NetTCP
setTXBackpressure(Uint32 iHighWater, Uint32 iLowWater)CRM64Pro::NetTCP