CRM64Pro GDK v0.18.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::Image Member List

This is the complete list of members for CRM64Pro::Image, including all inherited members.

applyFilter(eImageFilter eFilter, Sint32 iValue=0)CRM64Pro::Image
assignSurface(SDL_Surface *pSurface, Sint32 iOwnership=0)CRM64Pro::Image
findTex(Sint32 &iIndex, SDL_Texture *&pTexture, Sint32 &idScreen)CRM64Pro::Image
getAlphaMod() constCRM64Pro::Image
getBlendMode() constCRM64Pro::Image
getColorKey(Sint16 &iR, Sint16 &iG, Sint16 &iB) constCRM64Pro::Image
getColorMod(Uint8 &iR, Uint8 &iG, Uint8 &iB) constCRM64Pro::Image
getHeight() constCRM64Pro::Image
getID() const overrideCRM64Pro::Image
getName() const overrideCRM64Pro::Image
getOwner() constCRM64Pro::Image
getSurface()CRM64Pro::Image
getWidth() constCRM64Pro::Image
info(Sint32 iMode=0) overrideCRM64Pro::Image
optimize(Sint32 idScreen=0)CRM64Pro::Image
rebuild()CRM64Pro::Image
render(Sint32 idRes=0, SDL_FRect *pSrc=nullptr, SDL_FRect *pDst=nullptr)CRM64Pro::Image
renderEx(double dAngle, const SDL_FPoint *pCenter=nullptr, SDL_FlipMode rf=SDL_FLIP_NONE, Sint32 idRes=0, SDL_FRect *pSrc=nullptr, SDL_FRect *pDst=nullptr)CRM64Pro::Image
save(const string &sCDCFile, const string &sResourceName="")CRM64Pro::Image
save(Sint32 idCDC, const string &sResourceName="")CRM64Pro::Image
saveToBMP(const string &sFile="")CRM64Pro::Image
saveToPNG(const string &sFile="")CRM64Pro::Image
setAlphaMod(Sint32 iAlpha)CRM64Pro::Image
setBlendMode(SDL_BlendMode bmValue)CRM64Pro::Image
setColorKey(Sint16 iR=-1, Sint16 iG=-1, Sint16 iB=-1)CRM64Pro::Image
setColorMod(Uint8 iR, Uint8 iG, Uint8 iB)CRM64Pro::Image
setOwner(Sint32 iOwner)CRM64Pro::Image