| CRM64Pro GDK v0.18.0 A free cross-platform game development kit built on top of SDL 3.0

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Scene Layer Object
Scene modules » Scene Layer

## Description

Object layer containing game objects with spatial partitioning.

Each SceneLayerObject manages a collection of SceneObject instances with efficient spatial queries via an internal grid. Supports render/update flags and deferred destruction.

## Classes
struct | CRM64Pro::SceneShapeData
| Shape geometry data for a SceneObject. More...
struct | CRM64Pro::SceneObjectTrigger
| Object trigger zone definition. More...
struct | CRM64Pro::SceneTriggerEvent
| Trigger event payload. More...
class | CRM64Pro::ISceneObjectFactory
| Factory interface for creating game objects from Tiled type strings. More...
class | CRM64Pro::SceneObject
| Base class for all Scene game objects. More...
class | CRM64Pro::SceneLayerObject
| Object layer containing game objects with spatial partitioning. More...

## Functions
CRM64PRO_API void | CRM64Pro::SceneShapeData::calculateAABB (float fObjX, float fObjY, float fObjWidth, float fObjHeight)
| Recalculate AABB from object position and dimensions.
CRM64PRO_API void | CRM64Pro::SceneObjectTrigger::addIncludeType (const string &sType)
| Add one type identifier to the include filter.
CRM64PRO_API void | CRM64Pro::SceneObjectTrigger::addExcludeType (const string &sType)
| Add one type identifier to the exclude filter.
| CRM64Pro::SceneObject::SceneObject ()
| Default constructor.
virtual | CRM64Pro::SceneObject::~SceneObject ()
| Virtual destructor for proper cleanup of derived classes.
virtual void | CRM64Pro::SceneObject::initialize ()
| Called after TMX import populates all fields.
virtual void | CRM64Pro::SceneObject::update (Scene *pScene, SceneLayerContext &rContext)
| Called each frame when layer has UPDATE enabled.
virtual void | CRM64Pro::SceneObject::render (Scene *pScene, SceneLayerContext &rContext)
| Called each frame when layer has RENDER enabled and object is visible.
void | CRM64Pro::SceneObject::setPosition (float fNewX, float fNewY)
| Set object position and update spatial grid.
bool | CRM64Pro::SceneObject::setSize (float fNewWidth, float fNewHeight)
| Set object size and update cached bounds.
void | CRM64Pro::SceneObject::setVisible (bool bNewVisible)
| Set object visibility.
float | CRM64Pro::SceneObject::getX () const
| Get the object X position.
float | CRM64Pro::SceneObject::getY () const
| Get the object Y position.
float | CRM64Pro::SceneObject::getWidth () const
| Get the object width.
float | CRM64Pro::SceneObject::getHeight () const
| Get the object height.
float | CRM64Pro::SceneObject::getRotationDeg () const
| Get the object rotation.
bool | CRM64Pro::SceneObject::isVisible () const
| Check if the object is visible.
Sint32 | CRM64Pro::SceneObject::getID () const
| Get the object ID.
const string & | CRM64Pro::SceneObject::getType () const
| Get the type identifier.
const string & | CRM64Pro::SceneObject::getName () const
| Get the object name.
const SceneShapeData & | CRM64Pro::SceneObject::getShape () const
| Get the object shape data.
bool | CRM64Pro::SceneObject::isPendingDestruction () const
| Check if the object is pending destruction.
bool | CRM64Pro::SceneObject::addTrigger (const SceneObjectTrigger &rTrigger)
| Add a trigger zone to this object.
bool | CRM64Pro::SceneObject::updateTrigger (const SceneObjectTrigger &rTrigger)
| Update an existing trigger by name.
bool | CRM64Pro::SceneObject::removeTrigger (const string &sName)
| Remove a trigger by name.
void | CRM64Pro::SceneObject::clearTriggers ()
| Remove all triggers.
bool | CRM64Pro::SceneObject::setTriggerEnabled (const string &sName, bool bEnabled)
| Enable or disable a trigger.
bool | CRM64Pro::SceneObject::getTrigger (const string &sName, SceneObjectTrigger *pOut) const
| Get a trigger definition by name.
Sint32 | CRM64Pro::SceneObject::getTriggerCount () const
| Get number of triggers assigned to this object.
void | CRM64Pro::SceneObject::setOnTriggerEvent (TriggerEventCallback fnCallback)
| Set trigger event callback.
bool | CRM64Pro::SceneObject::hasProperty (const string &sKey) const
| Check if a custom property exists.
string | CRM64Pro::SceneObject::getPropertyString (const string &sKey, const string &sDefault="") const
| Get a string custom property.
Sint32 | CRM64Pro::SceneObject::getPropertyInt (const string &sKey, Sint32 iDefault=0) const
| Get an integer custom property.
bool | CRM64Pro::SceneObject::getPropertyBool (const string &sKey, bool bDefault=false) const
| Get a boolean custom property.
float | CRM64Pro::SceneObject::getPropertyFloat (const string &sKey, float fDefault=0.0f) const
| Get a floating-point custom property.
void | CRM64Pro::SceneObject::recalculateBounds ()
| Recalculate cached AABB after shape or dimension changes.
bool | CRM64Pro::SceneObject::containsPoint (float fX, float fY) const
| Test if a point is inside this object's shape.
bool | CRM64Pro::SceneObject::overlapsObject (const SceneObject *pOther, SDL_FRect *pOverlap=nullptr) const
| Test if this object's AABB overlaps another object's AABB.
eSceneLayerType | CRM64Pro::SceneLayerObject::getType () const override
| Get the layer type.
Sint32 | CRM64Pro::SceneLayerObject::update (Scene *pEngine, SceneLayerContext &rContext) override
| Update object layer logic.
Sint32 | CRM64Pro::SceneLayerObject::render (Scene *pEngine, SceneLayerContext &rContext) override
| Render object layer content.
Sint32 | CRM64Pro::SceneLayerObject::addObject (SceneObject *pObj)
| Add an object to this layer.
bool | CRM64Pro::SceneLayerObject::closeObject (Sint32 id)
| Destroy an object by its ID.
bool | CRM64Pro::SceneLayerObject::setSpatialGridCellSize (Sint32 iSize)
| Set the spatial grid cell size.
bool | CRM64Pro::SceneLayerObject::setSize (float fWidth, float fHeight)
| Set the logical size of the layer (in pixels).
void | CRM64Pro::SceneLayerObject::setRenderOrderMode (eSceneObjectRenderOrder eMode)
| Set object rendering order policy.
eSceneObjectRenderOrder | CRM64Pro::SceneLayerObject::getRenderOrderMode () const
| Get object rendering order policy.
void | CRM64Pro::SceneLayerObject::queryRegion (float fX, float fY, float fW, float fH, vector< SceneObject * > &vResults)
| Query objects whose AABB overlaps a region.
SceneObject * | CRM64Pro::SceneLayerObject::getObjectByID (Sint32 idObject)
| Get object by Tiled ID.
Sint32 | CRM64Pro::SceneLayerObject::getObjectCount ()
| Get number of objects in this layer.
SceneObject * | CRM64Pro::SceneLayerObject::findFirstByType (const string &sType)
| Find first object matching an exact type string.
SceneObject * | CRM64Pro::SceneLayerObject::findFirstByName (const string &sName)
| Find first object matching an exact name string.
void | CRM64Pro::SceneLayerObject::findAllByType (const string &sType, vector< SceneObject * > &vResults)
| Find all objects matching an exact type string.
void | CRM64Pro::SceneLayerObject::findAllByName (const string &sName, vector< SceneObject * > &vResults)
| Find all objects matching an exact name string.
void | CRM64Pro::SceneLayerObject::setOnTriggerEvent (SceneObject::TriggerEventCallback fnCallback)
| Set a layer-wide trigger event callback.
float | CRM64Pro::SceneLayerObject::getTotalWidth () const override
| Get layer total width in pixels.
float | CRM64Pro::SceneLayerObject::getTotalHeight () const override
| Get layer total height in pixels.
void | CRM64Pro::Scene::setObjectFactory (ISceneObjectFactory *pFactory)
| Set the object factory for creating game objects from Tiled types.
ISceneObjectFactory * | CRM64Pro::Scene::getObjectFactory () const
| Get the current object factory.
bool | CRM64Pro::Scene::isObjectLayer (Sint32 iLayer) const
| Check if a layer is an object layer.

## Function Documentation

## ◆ calculateAABB()

void CRM64Pro::SceneShapeData::calculateAABB | ( | float | fObjX,
|  | float | fObjY,
|  | float | fObjWidth,
|  | float | fObjHeight )

Recalculate AABB from object position and dimensions.

For polygons/polylines, calculates bounds from vertices. For other shapes, uses position and width/height.

Parameters

  fObjX | Object X position in world space.
  fObjY | Object Y position in world space.
  fObjWidth | Object width (ignored for polygon/polyline).
  fObjHeight | Object height (ignored for polygon/polyline).

## ◆ addIncludeType()

void CRM64Pro::SceneObjectTrigger::addIncludeType | ( | const string & | sType | ) |

Add one type identifier to the include filter.

Type is hashed internally exactly as provided. Empty strings are ignored.

Parameters

  sType | The type string to include.

## ◆ addExcludeType()

void CRM64Pro::SceneObjectTrigger::addExcludeType | ( | const string & | sType | ) |

Add one type identifier to the exclude filter.

Type is hashed internally exactly as provided. Empty strings are ignored.

Parameters

  sType | The type string to exclude.

## ◆ initialize()

void CRM64Pro::SceneObject::initialize | ( |  | ) |
| virtual

Called after TMX import populates all fields.

Override to parse properties, create sprites, initialize game state. Base implementation does nothing.

## ◆ update() [1/2]

void CRM64Pro::SceneObject::update | ( | Scene * | pScene,
|  | SceneLayerContext & | rContext )
| virtual

Called each frame when layer has UPDATE enabled.

Override to implement game logic, movement, AI, etc. Base implementation does nothing.

Parameters

  pScene | Pointer to the Scene instance.
  rContext | Layer context structure containing update state.

## ◆ render() [1/2]

void CRM64Pro::SceneObject::render | ( | Scene * | pScene,
|  | SceneLayerContext & | rContext )
| virtual

Called each frame when layer has RENDER enabled and object is visible.

Override to implement custom rendering. Base implementation renders the tile if gid is non-zero; otherwise does nothing.

Parameters

  pScene | Pointer to the Scene instance.
  rContext | Layer context structure containing render state.

Note
  During object-layer rendering, context.data.Object contains per-object render state (interpolated world transform and screen anchor), filled by SceneLayerObject::render().

## ◆ setPosition()

void CRM64Pro::SceneObject::setPosition | ( | float | fNewX,
|  | float | fNewY )

Set object position and update spatial grid.

Always use this method to move objects - direct modification of coordinates will desynchronize the object from the spatial grid.

Parameters

  fNewX | New X position in world pixels.
  fNewY | New Y position in world pixels.

## ◆ setSize() [1/2]

bool CRM64Pro::SceneObject::setSize | ( | float | fNewWidth,
|  | float | fNewHeight )

Set object size and update cached bounds.

Parameters

  fNewWidth | New width in pixels.
  fNewHeight | New height in pixels.

Returns
  true on success, or false if the size is invalid.

## ◆ setVisible()

void CRM64Pro::SceneObject::setVisible | ( | bool | bNewVisible | ) |

Set object visibility.

Parameters

  bNewVisible | true to render, false to hide.

## ◆ getX()

float CRM64Pro::SceneObject::getX | ( |  | ) | const

Get the object X position.

Returns
  X position in world pixels.

## ◆ getY()

float CRM64Pro::SceneObject::getY | ( |  | ) | const

Get the object Y position.

Returns
  Y position in world pixels.

## ◆ getWidth()

float CRM64Pro::SceneObject::getWidth | ( |  | ) | const

Get the object width.

Returns
  Width in pixels.

## ◆ getHeight()

float CRM64Pro::SceneObject::getHeight | ( |  | ) | const

Get the object height.

Returns
  Height in pixels.

## ◆ getRotationDeg()

float CRM64Pro::SceneObject::getRotationDeg | ( |  | ) | const

Get the object rotation.

Returns
  Rotation angle in degrees.

## ◆ isVisible()

bool CRM64Pro::SceneObject::isVisible | ( |  | ) | const

Check if the object is visible.

Returns
  true if the object is visible, or false otherwise.

## ◆ getID()

Sint32 CRM64Pro::SceneObject::getID | ( |  | ) | const

Get the object ID.

Returns
  Object ID.

## ◆ getType() [1/2]

const string & CRM64Pro::SceneObject::getType | ( |  | ) | const

Get the type identifier.

Returns
  Type string.

## ◆ getName()

const string & CRM64Pro::SceneObject::getName | ( |  | ) | const

Get the object name.

Returns
  Object name string.

## ◆ getShape()

const SceneShapeData & CRM64Pro::SceneObject::getShape | ( |  | ) | const

Get the object shape data.

Returns
  Reference to the object shape data.

## ◆ isPendingDestruction()

bool CRM64Pro::SceneObject::isPendingDestruction | ( |  | ) | const

Check if the object is pending destruction.

Returns
  true if the object is pending destruction, or false otherwise.

## ◆ addTrigger()

bool CRM64Pro::SceneObject::addTrigger | ( | const SceneObjectTrigger & | rTrigger | ) |

Add a trigger zone to this object.

Parameters

  rTrigger | Trigger definition.

Returns
  true on success, false on invalid input or duplicated name.

## ◆ updateTrigger()

bool CRM64Pro::SceneObject::updateTrigger | ( | const SceneObjectTrigger & | rTrigger | ) |

Update an existing trigger by name.

Parameters

  rTrigger | Trigger definition. sName selects the trigger to update.

Returns
  true on success, false if not found or invalid input.

## ◆ removeTrigger()

bool CRM64Pro::SceneObject::removeTrigger | ( | const string & | sName | ) |

Remove a trigger by name.

Parameters

  sName | Trigger name.

Returns
  true on success, false if not found.

## ◆ setTriggerEnabled()

bool CRM64Pro::SceneObject::setTriggerEnabled | ( | const string & | sName,
|  | bool | bEnabled )

Enable or disable a trigger.

Parameters

  sName | Trigger name.
  bEnabled | New enabled state.

Returns
  true on success, false if trigger is not found.

## ◆ getTrigger()

bool CRM64Pro::SceneObject::getTrigger | ( | const string & | sName,
|  | SceneObjectTrigger * | pOut ) const

Get a trigger definition by name.

Parameters

  sName | Trigger name.
  pOut | Destination structure.

Returns
  true on success, false if trigger is not found or pOut is null.

## ◆ getTriggerCount()

Sint32 CRM64Pro::SceneObject::getTriggerCount | ( |  | ) | const

Get number of triggers assigned to this object.

Returns
  The count of triggers.

## ◆ setOnTriggerEvent() [1/2]

void CRM64Pro::SceneObject::setOnTriggerEvent | ( | TriggerEventCallback | fnCallback | ) |

Set trigger event callback.

Object-level callback for this specific SceneObject instance. Called before layer/global trigger callbacks (dispatch order: object -> layer -> global).

Parameters

  fnCallback | Callback function, or an empty callback to clear.

## ◆ hasProperty()

bool CRM64Pro::SceneObject::hasProperty | ( | const string & | sKey | ) | const

Check if a custom property exists.

Parameters

  sKey | Property key.

Returns
  true if the property exists, or false otherwise.

## ◆ getPropertyString()

string CRM64Pro::SceneObject::getPropertyString | ( | const string & | sKey,
|  | const string & | sDefault = "" ) const

Get a string custom property.

Parameters

  sKey | Property key.
  sDefault | Value returned when the property does not exist.

Returns
  Property value, or sDefault if the property does not exist.

## ◆ getPropertyInt()

Sint32 CRM64Pro::SceneObject::getPropertyInt | ( | const string & | sKey,
|  | Sint32 | iDefault = 0 ) const

Get an integer custom property.

Parameters

  sKey | Property key.
  iDefault | Value returned when the property does not exist.

Returns
  Property value converted to Sint32, or iDefault if the property does not exist.

## ◆ getPropertyBool()

bool CRM64Pro::SceneObject::getPropertyBool | ( | const string & | sKey,
|  | bool | bDefault = false ) const

Get a boolean custom property.

Parameters

  sKey | Property key.
  bDefault | Value returned when the property does not exist.

Returns
  true for values "1", "true", or "yes"; false otherwise; or bDefault if the property does not exist.

## ◆ getPropertyFloat()

float CRM64Pro::SceneObject::getPropertyFloat | ( | const string & | sKey,
|  | float | fDefault = 0.0f ) const

Get a floating-point custom property.

Parameters

  sKey | Property key.
  fDefault | Value returned when the property does not exist.

Returns
  Property value converted to float, or fDefault if the property does not exist.

## ◆ recalculateBounds()

void CRM64Pro::SceneObject::recalculateBounds | ( |  | ) |

Recalculate cached AABB after shape or dimension changes.

Call this if you modify shape.points directly.

## ◆ containsPoint()

bool CRM64Pro::SceneObject::containsPoint | ( | float | fX,
|  | float | fY ) const

Test if a point is inside this object's shape.

Uses precise shape geometry (not just AABB).

Parameters

  fX | Point X coordinate in world space.
  fY | Point Y coordinate in world space.

Returns
  true if point is inside the shape.

## ◆ overlapsObject()

bool CRM64Pro::SceneObject::overlapsObject | ( | const SceneObject * | pOther,
|  | SDL_FRect * | pOverlap = nullptr ) const

Test if this object's AABB overlaps another object's AABB.

Fast broad-phase overlap test using cached AABBs.

Parameters

  pOther | Pointer to other object.
  pOverlap | Optional pointer to a SDL_FRect filled with the intersection area if overlap occurs.

Returns
  true if AABBs overlap.

## ◆ getType() [2/2]

eSceneLayerType CRM64Pro::SceneLayerObject::getType | ( |  | ) | const
| override virtual

Get the layer type.

Returns
  SLT_OBJECT.

Implements CRM64Pro::SceneLayer.

## ◆ update() [2/2]

Sint32 CRM64Pro::SceneLayerObject::update | ( | Scene * | pEngine,
|  | SceneLayerContext & | rContext )
| override protected virtual

Update object layer logic.

Parameters

  pEngine | Pointer to the Scene instance.
  rContext | Layer context structure containing update state.

Returns
  0 on success, or a negative error code on failure.

Implements CRM64Pro::SceneLayer.

## ◆ render() [2/2]

Sint32 CRM64Pro::SceneLayerObject::render | ( | Scene * | pEngine,
|  | SceneLayerContext & | rContext )
| override protected virtual

Render object layer content.

Parameters

  pEngine | Pointer to the Scene instance.
  rContext | Layer context structure containing render state.

Returns
  0 on success, or a negative error code on failure.

Implements CRM64Pro::SceneLayer.

## ◆ addObject()

Sint32 CRM64Pro::SceneLayerObject::addObject | ( | SceneObject * | pObj | ) |

Add an object to this layer.

The object is queued for addition at the next synchronization point (usually end of update loop) to ensure thread-safety and prevent iterator invalidation. The layer takes ownership of the object and will release its memory upon destruction or closeObject(). Runtime-created objects are assigned a unique ID starting from 16384 to avoid collisions with Tiled IDs.

Parameters

  pObj | Object to add (must not be nullptr).

Returns
  Greater than 0 on success (the Object id), or a negative error code on failure.

## ◆ closeObject()

bool CRM64Pro::SceneLayerObject::closeObject | ( | Sint32 | id | ) |

Destroy an object by its ID.

The object is marked for removal and its memory will be safely released at the end of the frame. This method is thread-safe and safe to call during logic updates or from worker threads.

Parameters

  id | Object ID to destroy.

Returns
  true on success or false if the ID was not found.

## ◆ setSpatialGridCellSize()

bool CRM64Pro::SceneLayerObject::setSpatialGridCellSize | ( | Sint32 | iSize | ) |

Set the spatial grid cell size.

Warning: This will clear the grid structure! Only use during initialization/loading.

Parameters

  iSize | New cell size in pixels.

Returns
  true on success, or false if the operation cannot be applied.

## ◆ setSize() [2/2]

bool CRM64Pro::SceneLayerObject::setSize | ( | float | fWidth,
|  | float | fHeight )

Set the logical size of the layer (in pixels).

Parameters

  fWidth | Total width in pixels.
  fHeight | Total height in pixels.

Returns
  true on success, or false on failure.

## ◆ setRenderOrderMode()

void CRM64Pro::SceneLayerObject::setRenderOrderMode | ( | eSceneObjectRenderOrder | eMode | ) |

Set object rendering order policy.

Parameters

  eMode | Draw order mode. See ::eSceneObjectRenderOrder.

## ◆ getRenderOrderMode()

eSceneObjectRenderOrder CRM64Pro::SceneLayerObject::getRenderOrderMode | ( |  | ) | const

Get object rendering order policy.

Returns
  Current draw order mode.

## ◆ queryRegion()

void CRM64Pro::SceneLayerObject::queryRegion | ( | float | fX,
|  | float | fY,
|  | float | fW,
|  | float | fH,
|  | vector< SceneObject * > & | vResults )

Query objects whose AABB overlaps a region.

Efficient spatial query using internal grid.

Parameters

  fX | Region X position in world pixels.
  fY | Region Y position in world pixels.
  fW | Region width in pixels.
  fH | Region height in pixels.
  vResults | Output vector filled with unique objects overlapping region.

## ◆ getObjectByID()

SceneObject * CRM64Pro::SceneLayerObject::getObjectByID | ( | Sint32 | idObject | ) |

Get object by Tiled ID.

Parameters

  idObject | Object ID to find.

Returns
  Borrowed pointer to the object, or nullptr if not found.

Note
  The returned pointer must not be deleted. It remains valid until the object is closed or the layer is destroyed.

## ◆ getObjectCount()

Sint32 CRM64Pro::SceneLayerObject::getObjectCount | ( |  | ) |

Get number of objects in this layer.

Returns
  The number of objects.

## ◆ findFirstByType()

SceneObject * CRM64Pro::SceneLayerObject::findFirstByType | ( | const string & | sType | ) |

Find first object matching an exact type string.

Exact case-sensitive match against the stored type string. Pending-destruction objects are ignored.

Parameters

  sType | Exact type string to match.

Returns
  Borrowed pointer to the first matching object, or nullptr if not found.

Note
  The returned pointer must not be deleted. It remains valid until the object is closed or the layer is destroyed.

## ◆ findFirstByName()

SceneObject * CRM64Pro::SceneLayerObject::findFirstByName | ( | const string & | sName | ) |

Find first object matching an exact name string.

Exact case-sensitive match against the stored object name. Pending-destruction objects are ignored.

Parameters

  sName | Exact object name to match.

Returns
  Borrowed pointer to the first matching object, or nullptr if not found.

Note
  The returned pointer must not be deleted. It remains valid until the object is closed or the layer is destroyed.

## ◆ findAllByType()

void CRM64Pro::SceneLayerObject::findAllByType | ( | const string & | sType,
|  | vector< SceneObject * > & | vResults )

Find all objects matching an exact type string.

Exact case-sensitive match against the stored type string. Pending-destruction objects are ignored.

Parameters

  sType | Exact type string to match.
  vResults | Output vector receiving matches (cleared by this method).

## ◆ findAllByName()

void CRM64Pro::SceneLayerObject::findAllByName | ( | const string & | sName,
|  | vector< SceneObject * > & | vResults )

Find all objects matching an exact name string.

Exact case-sensitive match against the stored object name. Pending-destruction objects are ignored.

Parameters

  sName | Exact object name to match.
  vResults | Output vector receiving matches (cleared by this method).

## ◆ setOnTriggerEvent() [2/2]

void CRM64Pro::SceneLayerObject::setOnTriggerEvent | ( | SceneObject::TriggerEventCallback | fnCallback | ) |

Set a layer-wide trigger event callback.

Layer-level callback for all trigger events generated in this SceneLayerObject. Called after object callback and before Scene global callback (dispatch order: object -> layer -> global).

Parameters

  fnCallback | Callback function, or an empty callback to clear.

## ◆ getTotalWidth()

float CRM64Pro::SceneLayerObject::getTotalWidth | ( |  | ) | const
| override virtual

Get layer total width in pixels.

Returns
  Width in pixels (max x + width of any object).

Reimplemented from CRM64Pro::SceneLayer.

## ◆ getTotalHeight()

float CRM64Pro::SceneLayerObject::getTotalHeight | ( |  | ) | const
| override virtual

Get layer total height in pixels.

Returns
  Height in pixels (max y + height of any object).

Reimplemented from CRM64Pro::SceneLayer.

## ◆ setObjectFactory()

void CRM64Pro::Scene::setObjectFactory | ( | ISceneObjectFactory * | pFactory | ) |

Set the object factory for creating game objects from Tiled types.

The factory is called during TMX import when objects with a "type" attribute are encountered. If no factory is set, or if the factory returns nullptr, a generic SceneObject is created.

Parameters

  pFactory | User-provided factory implementing ISceneObjectFactory. The pointer is borrowed and must remain valid for Scene lifetime.

Note
  Factory can be set before or after loading TMX files. Setting nullptr disables custom object creation.

## ◆ getObjectFactory()

ISceneObjectFactory * CRM64Pro::Scene::getObjectFactory | ( |  | ) | const

Get the current object factory.

Returns
  Borrowed pointer to the current factory, or nullptr if none is set.

Note
  The returned pointer remains user-owned and must not be deleted by the Scene.

## ◆ isObjectLayer()

bool CRM64Pro::Scene::isObjectLayer | ( | Sint32 | iLayer | ) | const

Check if a layer is an object layer.

Parameters

  iLayer | Layer index (1-based).

Returns
  true if the layer exists and is an object layer.