| CRM64Pro GDK v0.17.0 A free cross-platform game development kit built on top of SDL 3.0

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CRM64Pro::SceneLayerImage Member List

This is the complete list of members for CRM64Pro::SceneLayerImage, including all inherited members.

getImageID() const | CRM64Pro::SceneLayerImage |
getOnRenderCallback() const | CRM64Pro::SceneLayer |
getOnUpdateCallback() const | CRM64Pro::SceneLayer |
getSource(string &sFile, string &sArchive, string &sPath, eSceneStorageMode &eMode) const | CRM64Pro::SceneLayerImage |
getTotalHeight() const override | CRM64Pro::SceneLayerImage | virtual
getTotalWidth() const override | CRM64Pro::SceneLayerImage | virtual
getType() const override | CRM64Pro::SceneLayerImage | virtual
render(Scene *pEngine, SceneLayerContext &context) override | CRM64Pro::SceneLayerImage | protected virtual
SceneLayerImage(const string &sName) | CRM64Pro::SceneLayerImage |
setImage(Sint32 idImage) | CRM64Pro::SceneLayerImage |
setOnRenderCallback(SCENE_OnLayerCallback callback) | CRM64Pro::SceneLayer |
setOnUpdateCallback(SCENE_OnLayerCallback callback) | CRM64Pro::SceneLayer |
setSource(const string &sFile, const string &sArchive, const string &sPath, eSceneStorageMode eMode) | CRM64Pro::SceneLayerImage |
update(Scene *pEngine, SceneLayerContext &context) override | CRM64Pro::SceneLayerImage | protected virtual