var index =
[
    [ "1. Introduction", "index.html#_C64_Intro", null ],
    [ "2. Supported platforms", "index.html#_C64_SP", null ],
    [ "3. Installation", "index.html#_C64_INST", [
      [ "3.1. Windows (Visual Studio 2022+)", "index.html#_C64_INST_WIN", null ],
      [ "3.2. Linux (GCC 13+)", "index.html#_C64_INST_LINUX", null ],
      [ "3.3. macOS (Clang 12+)", "index.html#_C64_INST_MAC", null ]
    ] ],
    [ "4. Getting started", "index.html#_C64_Start", null ],
    [ "5. Game architecture", "index.html#_C64_GD", [
      [ "5.1. Variable Time Step (Synchronous)", "index.html#_C64_GD_M1", null ],
      [ "5.2. Fixed Time Step (Asynchronous)", "index.html#_C64_GD_M2", null ],
      [ "5.3. Fixed Time Step with Interpolation (Professional)", "index.html#_C64_GD_M3", null ]
    ] ],
    [ "6. Configuration system", "index.html#_C64_SETUP", [
      [ "6.1 Master Setup XML Reference", "index.html#_C64_SETUP_MASTER", null ]
    ] ],
    [ "7. High-level Architecture", "index.html#_C64_HLA", null ],
    [ "8. Changelog", "index.html#_C64_CL", null ],
    [ "9. License", "index.html#_C64_LIC", null ],
    [ "Annex I: Basic examples and tutorials", "__c64__examples.html", [
      [ "01. Hello world", "__c64__examples.html#_Ex_01", null ],
      [ "02. Sprites rendering", "__c64__examples.html#_Ex_02", null ],
      [ "03. Audio playback", "__c64__examples.html#_Ex_03", null ]
    ] ],
    [ "Annex II: Complete Changelog", "__c64__c_l__c_o_m_p_l_e_t_e.html", null ]
];