| CRM64Pro GDK v0.17.0 A free cross-platform game development kit built on top of SDL 3.0

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Annex I: Basic examples and tutorials

| ### Basic Tutorials Learn by example

These examples demonstrate the fundamental usage of CRM64Pro. They are minimal, focused, and commented for learning.

# 01. Hello world

The absolute minimum code required to initialize the engine and open a window.

View Source
#include "CRM64Pro.h"
using namespace CRM64Pro;
int main(int argc, char* argv[])
{
// TODO
return 0;
}
CRM64Pro
CRM64Pro GDK.
Definition AudioTrack.cpp:137

# 02. Sprites rendering

How to load a resource pack and draw a sprite on screen.

View Source
#include "CRM64Pro.h"
using namespace CRM64Pro;
int main(int argc, char* argv[])
{
// TODO
return 0;
}

# 03. Audio playback

Simple fire - and -forget audio playback.

View Source
#include "CRM64Pro.h"
using namespace CRM64Pro;
int main(int argc, char* argv[])
{
// TODO
return 0;
}