| CRM64Pro GDK v0.16.0 A free cross-platform game development kit built on top of SDL 3.0

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CRM64Pro::SceneObject Member List

This is the complete list of members for CRM64Pro::SceneObject, including all inherited members.

addTrigger(const SceneObjectTrigger &trigger) | CRM64Pro::SceneObject |
clearTriggers() | CRM64Pro::SceneObject |
containsPoint(float px, float py) const | CRM64Pro::SceneObject |
getName() const | CRM64Pro::SceneObject |
getTrigger(const string &sName, SceneObjectTrigger *pOut) const | CRM64Pro::SceneObject |
getTriggerCount() const | CRM64Pro::SceneObject |
getType() const | CRM64Pro::SceneObject |
initialize() | CRM64Pro::SceneObject | virtual
overlapsObject(const SceneObject *pOther, SDL_FRect *pOverlap=nullptr) const | CRM64Pro::SceneObject |
recalculateBounds() | CRM64Pro::SceneObject |
removeTrigger(const string &sName) | CRM64Pro::SceneObject |
render(Scene *pScene, SceneLayerContext &context) | CRM64Pro::SceneObject | virtual
SCENE_OnTriggerEvent typedef | CRM64Pro::SceneObject |
SceneObject() | CRM64Pro::SceneObject |
setOnTriggerEvent(SCENE_OnTriggerEvent fn, void *pUserData=nullptr) | CRM64Pro::SceneObject |
setPosition(float fNewX, float fNewY) | CRM64Pro::SceneObject |
setSize(float fNewWidth, float fNewHeight) | CRM64Pro::SceneObject |
setTriggerEnabled(const string &sName, bool bEnabled) | CRM64Pro::SceneObject |
setVisible(bool bNewVisible) | CRM64Pro::SceneObject |
update(Scene *pScene, SceneLayerContext &context) | CRM64Pro::SceneObject | virtual
updateTrigger(const SceneObjectTrigger &trigger) | CRM64Pro::SceneObject |
~SceneObject() | CRM64Pro::SceneObject | virtual