| CRM64Pro GDK v0.16.0 A free cross-platform game development kit built on top of SDL 3.0

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CRM64Pro::TileMgr
Graphics modules » Tile

Tile Manager class. More...

## Detailed Description

Tile Manager class.

## Public Member Functions
bool | info (Sint32 iMode=0) override
| Request Tile Manager information.
Sint32 | create (const string &sName, Uint32 iVersion=10) override
| Create a new tile.
bool | close (Sint32 idTile) override
| Close and destroy a tile.
Sint32 | getCount () const override
| Get number of loaded objects.
Sint32 | setName (Sint32 idTile, const string &sName) override
| Change the object name.
Tile * | get (Sint32 idTile)
| Get a pointer to the tile using its handler.
Sint32 | child (Sint32 idTile)
| Create a child tile dependent on the provided one (the parent).
Sint32 | load (const string &sCDCFile, const string &sName)
| Load a tile stored in a CDC file.
Sint32 | load (const Sint32 idCDC, const string &sName)
| Load a tile stored in a CDC file.
Sint32 | loadFromBuffer (const void *pBuffer, Sint32 iSize, const string &sName, Uint32 iW=0, Uint32 iH=0)
| Load a tileset from an image memory buffer.
Sint32 | remove (const Sint32 idCDC, const string &sName)
| Remove a tile stored in a CDC file.
bool | exist (const Sint32 idCDC, const string &sName)
| Check if a tile is stored in a CDC file.
bool | exist (const string &sCDCFile, const string &sName)
| Check if a tile is stored in a CDC file.