| CRM64Pro GDK v0.16.0 A free cross-platform game development kit built on top of SDL 3.0

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CRM64Pro::GFX Member List

This is the complete list of members for CRM64Pro::GFX, including all inherited members.

arc(float fX, float fY, float fRad, float fStart, float fEnd, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
arc(float fX, float fY, float fRad, float fStart, float fEnd, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
circle(float fX, float fY, float fRad, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
circle(float fX, float fY, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
circleFilled(float fX, float fY, float fRad, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
circleFilled(float fX, float fY, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
CMYKtoRGB(Uint8 iC, Uint8 iM, Uint8 iY, Uint8 iK, Uint8 *iR, Uint8 *iG, Uint8 *iB) | CRM64Pro::GFX |
ellipse(float fX, float fY, float fRadX, float fRadY, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
ellipse(float fX, float fY, float fRadX, float fRadY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
ellipseFilled(float fX, float fY, float fRadX, float fRadY, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
ellipseFilled(float fX, float fY, float fRadX, float fRadY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
getPixel(float fX, float fY, Sint32 idRes=0) const | CRM64Pro::GFX |
getSurfacePixel(float fX, float fY, SDL_Surface *pSurf) const | CRM64Pro::GFX |
HSVtoRGB(float fH, float fS, float fV, Uint8 *iR, Uint8 *iG, Uint8 *iB) | CRM64Pro::GFX |
info(Sint32 iMode=0) override | CRM64Pro::GFX |
line(float fX1, float fY1, float fX2, float fY2, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
line(float fX1, float fY1, float fX2, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
lineH(float fX1, float fX2, float fY, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
lineH(float fX1, float fX2, float fY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
lineV(float fX, float fY1, float fY2, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
lineV(float fX, float fY1, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
polygon(float *fVX, float *fVY, Sint32 iNV, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
polygon(float *fVX, float *fVY, Sint32 iNV, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
polygonFilled(float *fVX, float *fVY, Sint32 iNV, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
polygonFilled(float *fVX, float *fVY, Sint32 iNV, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
rect(float fX1, float fY1, float fX2, float fY2, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
rect(float fX1, float fY1, float fX2, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
rectFilled(float fX1, float fY1, float fX2, float fY2, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
rectFilled(float fX1, float fY1, float fX2, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
rectFilledRound(float fX1, float fY1, float fX2, float fY2, float fRad, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
rectFilledRound(float fX1, float fY1, float fX2, float fY2, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
rectRound(float fX1, float fY1, float fX2, float fY2, float fRad, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
rectRound(float fX1, float fY1, float fX2, float fY2, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
RGBtoCMYK(Uint8 iR, Uint8 iG, Uint8 iB, Uint8 *iC, Uint8 *iM, Uint8 *iY, Uint8 *iK) | CRM64Pro::GFX |
RGBtoHSV(Uint8 iR, Uint8 iG, Uint8 iB, float *fH, float *fS, float *fV) | CRM64Pro::GFX |
RGBtoYCC(Uint8 iR, Uint8 iG, Uint8 iB, Uint8 *iY, Uint8 *Cb, Uint8 *Cr) | CRM64Pro::GFX |
RGBtoYUV(Uint8 iR, Uint8 iG, Uint8 iB, Uint8 *iY, Uint8 *iU, Uint8 *iV) | CRM64Pro::GFX |
setPixel(float fX, float fY, Uint32 iColor, Sint32 idRes=0) | CRM64Pro::GFX |
setPixel(float fX, float fY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0) | CRM64Pro::GFX |
setSurfacePixel(float fX, float fY, Uint32 iColor, SDL_Surface *pSurf) | CRM64Pro::GFX |
YCCtoRGB(Uint8 iY, Uint8 Cb, Uint8 Cr, Uint8 *iR, Uint8 *iG, Uint8 *iB) | CRM64Pro::GFX |
YUVtoRGB(Uint8 iY, Uint8 iU, Uint8 iV, Uint8 *iR, Uint8 *iG, Uint8 *iB) | CRM64Pro::GFX |