CRM64Pro GDK
v0.15.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::SceneObject Member List
This is the complete list of members for
CRM64Pro::SceneObject
, including all inherited members.
addTrigger
(const SceneObjectTrigger &trigger)
CRM64Pro::SceneObject
clearTriggers
()
CRM64Pro::SceneObject
containsPoint
(float px, float py) const
CRM64Pro::SceneObject
getName
() const
CRM64Pro::SceneObject
getTrigger
(const string &sName, SceneObjectTrigger *pOut) const
CRM64Pro::SceneObject
getTriggerCount
() const
CRM64Pro::SceneObject
getType
() const
CRM64Pro::SceneObject
initialize
()
CRM64Pro::SceneObject
virtual
overlapsObject
(const SceneObject *pOther, SDL_FRect *pOverlap=nullptr) const
CRM64Pro::SceneObject
recalculateBounds
()
CRM64Pro::SceneObject
removeTrigger
(const string &sName)
CRM64Pro::SceneObject
render
(Scene *pScene, SceneLayerContext &context)
CRM64Pro::SceneObject
virtual
SCENE_OnTriggerEvent
typedef
CRM64Pro::SceneObject
SceneObject
()
CRM64Pro::SceneObject
setOnTriggerEvent
(SCENE_OnTriggerEvent fn, void *pUserData=nullptr)
CRM64Pro::SceneObject
setPosition
(float fNewX, float fNewY)
CRM64Pro::SceneObject
setSize
(float fNewWidth, float fNewHeight)
CRM64Pro::SceneObject
setTriggerEnabled
(const string &sName, bool bEnabled)
CRM64Pro::SceneObject
setVisible
(bool bNewVisible)
CRM64Pro::SceneObject
update
(Scene *pScene, SceneLayerContext &context)
CRM64Pro::SceneObject
virtual
updateTrigger
(const SceneObjectTrigger &trigger)
CRM64Pro::SceneObject
~SceneObject
()
CRM64Pro::SceneObject
virtual
CRM64Pro GDK v0.15.0
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