CRM64Pro GDK v0.15.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::SceneLayerTile Member List

This is the complete list of members for CRM64Pro::SceneLayerTile, including all inherited members.

allocateCells(Sint32 height, Sint32 width, Uint32 value=0)CRM64Pro::SceneLayerTile
calculateVisibleRange(const SDL_Rect &viewport, float fOffsetX, float fOffsetY)CRM64Pro::SceneLayerTile
cellRender(Sint32 x_cell, Sint32 y_cell, float x_dst, float y_dst, Sint32 iAlpha, Sint32 idTileset, Uint32 idTile, Sint32 idRes)CRM64Pro::SceneLayerTile
clone(SceneLayerTile *dest)CRM64Pro::SceneLayerTile
create2DArray(Sint32 height, Sint32 width)CRM64Pro::SceneLayerTileinline
free2DArray(T **Array)CRM64Pro::SceneLayerTileinline
freeCells()CRM64Pro::SceneLayerTile
getCellHeight() constCRM64Pro::SceneLayerTile
getCellWidth() constCRM64Pro::SceneLayerTile
getHeight() constCRM64Pro::SceneLayerTile
getOnRenderCallback() constCRM64Pro::SceneLayer
getOnUpdateCallback() constCRM64Pro::SceneLayer
getTotalHeight() const overrideCRM64Pro::SceneLayerTilevirtual
getTotalWidth() const overrideCRM64Pro::SceneLayerTilevirtual
getType() const overrideCRM64Pro::SceneLayerTilevirtual
getWidth() constCRM64Pro::SceneLayerTile
info(Sint8 iTilesetReady, eLogLevel eLL)CRM64Pro::SceneLayerTile
isValid()CRM64Pro::SceneLayerTile
render(Scene *pEngine, SceneLayerContext &context) overrideCRM64Pro::SceneLayerTileprotectedvirtual
SceneLayerTile(const string &sName, Sint32 height, Sint32 width)CRM64Pro::SceneLayerTile
setCellHeight(Sint32 size)CRM64Pro::SceneLayerTile
setCellValue(Sint32 y, Sint32 x, Uint32 value)CRM64Pro::SceneLayerTile
setCellWidth(Sint32 size)CRM64Pro::SceneLayerTile
setOnRenderCallback(SCENE_OnLayerCallback callback)CRM64Pro::SceneLayer
setOnUpdateCallback(SCENE_OnLayerCallback callback)CRM64Pro::SceneLayer
update(Scene *pEngine, SceneLayerContext &context) overrideCRM64Pro::SceneLayerTileprotectedvirtual