CRM64Pro GDK v0.15.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::SceneLayerObject Member List

This is the complete list of members for CRM64Pro::SceneLayerObject, including all inherited members.

addObject(SceneObject *pObj)CRM64Pro::SceneLayerObject
closeObject(Sint32 id)CRM64Pro::SceneLayerObject
findAllByName(const string &sName, vector< SceneObject * > &out)CRM64Pro::SceneLayerObject
findAllByType(const string &sType, vector< SceneObject * > &out)CRM64Pro::SceneLayerObject
findFirstByName(const string &sName)CRM64Pro::SceneLayerObject
findFirstByType(const string &sType)CRM64Pro::SceneLayerObject
getObjectByID(Sint32 iObjectID)CRM64Pro::SceneLayerObject
getObjectCount()CRM64Pro::SceneLayerObject
getOnRenderCallback() constCRM64Pro::SceneLayer
getOnUpdateCallback() constCRM64Pro::SceneLayer
getRenderOrderMode() constCRM64Pro::SceneLayerObject
getTotalHeight() const overrideCRM64Pro::SceneLayerObjectvirtual
getTotalWidth() const overrideCRM64Pro::SceneLayerObjectvirtual
getType() const overrideCRM64Pro::SceneLayerObjectvirtual
queryRegion(float fX, float fY, float fW, float fH, vector< SceneObject * > &results)CRM64Pro::SceneLayerObject
render(Scene *pEngine, SceneLayerContext &context) overrideCRM64Pro::SceneLayerObjectprotectedvirtual
setOnRenderCallback(SCENE_OnLayerCallback callback)CRM64Pro::SceneLayer
setOnTriggerEvent(SceneObject::SCENE_OnTriggerEvent fn, void *pUserData=nullptr)CRM64Pro::SceneLayerObject
setOnUpdateCallback(SCENE_OnLayerCallback callback)CRM64Pro::SceneLayer
setRenderOrderMode(eSceneObjectRenderOrder mode)CRM64Pro::SceneLayerObject
setSize(float width, float height)CRM64Pro::SceneLayerObject
setSpatialGridCellSize(Sint32 size)CRM64Pro::SceneLayerObject
update(Scene *pEngine, SceneLayerContext &context) overrideCRM64Pro::SceneLayerObjectprotectedvirtual