CRM64Pro GDK v0.15.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::SceneLayerImage Member List

This is the complete list of members for CRM64Pro::SceneLayerImage, including all inherited members.

getImageID() constCRM64Pro::SceneLayerImage
getOnRenderCallback() constCRM64Pro::SceneLayer
getOnUpdateCallback() constCRM64Pro::SceneLayer
getSource(string &sFile, string &sArchive, string &sPath, eSceneStorageMode &eMode) constCRM64Pro::SceneLayerImage
getTotalHeight() const overrideCRM64Pro::SceneLayerImagevirtual
getTotalWidth() const overrideCRM64Pro::SceneLayerImagevirtual
getType() const overrideCRM64Pro::SceneLayerImagevirtual
render(Scene *pEngine, SceneLayerContext &context) overrideCRM64Pro::SceneLayerImageprotectedvirtual
SceneLayerImage(const string &sName)CRM64Pro::SceneLayerImage
setImage(Sint32 idImage)CRM64Pro::SceneLayerImage
setOnRenderCallback(SCENE_OnLayerCallback callback)CRM64Pro::SceneLayer
setOnUpdateCallback(SCENE_OnLayerCallback callback)CRM64Pro::SceneLayer
setSource(const string &sFile, const string &sArchive, const string &sPath, eSceneStorageMode eMode)CRM64Pro::SceneLayerImage
update(Scene *pEngine, SceneLayerContext &context) overrideCRM64Pro::SceneLayerImageprotectedvirtual