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CRM64Pro GDK v0.15.0
A free cross-platform game development kit built on top of SDL 3.0
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This is the complete list of members for CRM64Pro::SceneLayerImage, including all inherited members.
| getImageID() const | CRM64Pro::SceneLayerImage | |
| getOnRenderCallback() const | CRM64Pro::SceneLayer | |
| getOnUpdateCallback() const | CRM64Pro::SceneLayer | |
| getSource(string &sFile, string &sArchive, string &sPath, eSceneStorageMode &eMode) const | CRM64Pro::SceneLayerImage | |
| getTotalHeight() const override | CRM64Pro::SceneLayerImage | virtual |
| getTotalWidth() const override | CRM64Pro::SceneLayerImage | virtual |
| getType() const override | CRM64Pro::SceneLayerImage | virtual |
| render(Scene *pEngine, SceneLayerContext &context) override | CRM64Pro::SceneLayerImage | protectedvirtual |
| SceneLayerImage(const string &sName) | CRM64Pro::SceneLayerImage | |
| setImage(Sint32 idImage) | CRM64Pro::SceneLayerImage | |
| setOnRenderCallback(SCENE_OnLayerCallback callback) | CRM64Pro::SceneLayer | |
| setOnUpdateCallback(SCENE_OnLayerCallback callback) | CRM64Pro::SceneLayer | |
| setSource(const string &sFile, const string &sArchive, const string &sPath, eSceneStorageMode eMode) | CRM64Pro::SceneLayerImage | |
| update(Scene *pEngine, SceneLayerContext &context) override | CRM64Pro::SceneLayerImage | protectedvirtual |