| CRM64Pro GDK v0.15.0 A free cross-platform game development kit built on top of SDL 3.0

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Modules
Here is a list of all topics with brief descriptions:
[detail level 1 2 3]

Core modules |
Main | Central hub for CRM64Pro GDK initialization, module access and high-precision timing [v26.02.0]
Log | Log Manager and Log objects for application and GDK message output [v26.02.0]
Config | Configuration Manager and Screen objects for general, audio and video settings [v26.01.0]
Archive | Archive Manager and Archive objects for managing CDC data container files [v26.02.0]
XML | XML Manager and XML objects providing a full parsing system [26.02.0]
Timer | Timer interface for timing control, frame rates and micro-benchmarking [v26.02.0]
Tool | Tool interface providing generic utility methods [v26.02.0]
Memory Manager | High-performance and thread-safe memory allocation system [v26.02.0]
Audio module |
AudioTrack | Audio Track Manager and AudioTrack objects for sound effects and music playback [v26.02.0]
Graphics modules |
Image | Image Manager and Image objects for handling surfaces and textures [v26.02.0]
Cursor | Cursor Manager and Cursor objects for mouse and cursor handling [v26.02.0]
Tile | Tile Manager and Tile objects for handling tiles and tilesets [v26.02.0]
Sprite | Sprite Manager and Sprite objects for handling animated sprite sheets [v26.02.0]
Font | Font Manager and Font objects for bitmap-based text rendering [v26.02.0]
GFX | GFX interface providing generic graphics primitives and utilities [v26.01.0]
Physics | Physics interface for overlap detection, motion, and world forces
GUI modules |
Widgets | Widget classes for building graphical user interfaces inside Panels [v25.12.0]
GUI | GUI Manager for handling panels, consoles and debug windows [v26.02.0]
Scene module | Advanced 2D scene and game world management system [v26.02.0]
Scene Layer base | Data classes for Scene Layer management [v26.02.0]
Scene LayerTile | TileLayer class for tile-based map layers
Scene LayerObject | Object layer containing game objects with spatial partitioning
Scene LayerImage | Image layer containing a single image for background/foreground display
Scene | Scene objects for 2D tile-based game development
Scene Manager | Scene Manager for lifecycle and asset management
Network modules |
Network TCP/IP client/server | Network TCP/IP interface providing a client/server architecture [v25.12.0]