| CRM64Pro GDK v0.15.0 A free cross-platform game development kit built on top of SDL 3.0

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Here is a list of all documented namespace members with links to the namespaces they belong to:

### - s -

- SCENE_CameraOffsetCallback : CRM64Pro
- SCENE_OnLayerCallback : CRM64Pro
- SCM_AUTOSCROLL : CRM64Pro
- SCM_DEADZONE : CRM64Pro
- SCM_MANUAL : CRM64Pro
- SCM_OFFSET : CRM64Pro
- SCM_SMOOTH : CRM64Pro
- SCM_SNAP : CRM64Pro
- SDO_CAMERA_DEADZONE : CRM64Pro
- SDO_DISABLE : CRM64Pro
- SDO_OBJECT_AABB : CRM64Pro
- SDO_TILE_CELLGRID : CRM64Pro
- SDO_TRIGGER_ZONES : CRM64Pro
- setBreakOnAlloc() : CRM64Pro::CMem
- setLogLevel() : CRM64Pro::CMem
- setModuleName() : CRM64Pro::CMem
- setVerboseSampleInterval() : CRM64Pro::CMem
- SLF_DISABLE : CRM64Pro
- SLF_PAUSE : CRM64Pro
- SLF_RENDER : CRM64Pro
- SLF_REPEATX : CRM64Pro
- SLF_REPEATY : CRM64Pro
- SLF_SMOOTHSCROLL : CRM64Pro
- SLF_UPDATE : CRM64Pro
- SLT_EMPTY : CRM64Pro
- SLT_IMAGE : CRM64Pro
- SLT_OBJECT : CRM64Pro
- SLT_TILE : CRM64Pro
- SLT_USER_START : CRM64Pro
- SORO_FEET : CRM64Pro
- SORO_INDEX : CRM64Pro
- SORO_TOPDOWN : CRM64Pro
- SORO_Z : CRM64Pro
- SORO_Z_FEET : CRM64Pro
- SSM_CDC : CRM64Pro
- SSM_DISK : CRM64Pro
- SSM_INTERNAL : CRM64Pro
- SST_ELLIPSE : CRM64Pro
- SST_POINT : CRM64Pro
- SST_POLYGON : CRM64Pro
- SST_POLYLINE : CRM64Pro
- SST_RECTANGLE : CRM64Pro
- SST_TILE : CRM64Pro
- STET_ENTER : CRM64Pro
- STET_EXIT : CRM64Pro
- STET_STAY : CRM64Pro
- STST_COLLECTION : CRM64Pro
- STST_NULL : CRM64Pro
- STST_TILESET : CRM64Pro