| CRM64Pro GDK v0.15.0 A free cross-platform game development kit built on top of SDL 3.0

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CRM64Pro::Sprite
Graphics modules » Sprite

Sprite Object class. More...

## Detailed Description

Sprite Object class.

## Public Member Functions
bool | info (Sint32 iMode=0) override
| Request Sprite object information.
const string & | getName () const override
| Get the name.
Uint32 | getID () const override
| Get the ID.
Sint32 | assignImage (Sint32 idImage, Sint32 iOwnership=0)
| Assign an Image to this sprite.
Sint32 | getImage () const
| Get the assigned Image of this sprite.
bool | setOffset (Sint32 iX, Sint32 iY)
| Set the sprite offsets for creating the animations and frames.
bool | getOffset (Sint32 *iX, Sint32 *iY)
| Get the sprite offsets (frames and animations).
bool | pause ()
| Pause the sprite animation.
bool | resume ()
| Resume from a previous paused sprite animation.
eGeneralStatus | status () const
| Get the sprite status.
bool | setSpeed (float fSpeed)
| Set the sprite speed.
Sint32 | getAnimCount () const
| Get number of animations.
Sint32 | getAnimCurrent () const
| Get current animation number.
bool | selectAnim (Sint32 iAnim)
| Select an animation by state or by number.
bool | setAnimType (Sint32 iAnim, eSpriteType eType)
| Set the animation type.
bool | getAnimType (Sint32 iAnim, eSpriteType *pType)
| Get the animation type.
bool | setAnimState (Sint32 iAnim, Sint32 iState)
| Set the animation state.
bool | getAnimState (Sint32 iAnim, Sint32 *iState)
| Get the animation state.
bool | orderAnimState (Sint32 iState=-1)
| Sequentially re-indexes the low-state IDs for animations to ensure a contiguous sequence.
bool | setAnimHotSpot (Sint32 iAnim, Sint32 iHotX, Sint32 iHotY)
| Set the animation hotspot.
bool | getAnimHotSpot (Sint32 iAnim, Sint32 *iHotX, Sint32 *iHotY)
| Get the animation hotspot.
bool | setAnimRange (Sint32 iAnim, Sint32 iFrameStart, Sint32 iFrameEnd)
| Set the animation frame range.
bool | getAnimRange (Sint32 iAnim, Sint32 *iFrameStart, Sint32 *iFrameEnd)
| Get the animation frame range.
Sint32 | getFrameCount (Sint32 iAnim)
| Get number of frames for the given animation.
Sint32 | getFrameCurrent () const
| Get current frame number for the given animation.
bool | selectFrame (Sint32 iAnim, Sint32 iFrame)
| Select a frame for the given animation.
bool | setFrameTime (Sint32 iAnim, Sint32 iFrame, Uint16 iTime)
| Set the frame time duration.
bool | getFrameTime (Sint32 iAnim, Sint32 iFrame, Uint16 *iTime)
| Get the frame time duration.
bool | setPosition (float fX, float fY, Sint32 iInterpolation=0)
| Set the sprite position.
float | getX () const
| Get the sprite X position.
float | getY () const
| Get the sprite Y position.
Sint32 | render (Sint32 idRes=0)
| Render the sprite.
Sint32 | renderEx (float fScaleX=1.0f, float fScaleY=1.0f, const double dAngle=0.0, const SDL_FPoint *poCenter=nullptr, const SDL_FlipMode rf=SDL_FLIP_NONE, Sint32 idRes=0)
| Render the sprite with extended options.
Sint32 | save (const string &sCDCFile, const string &sResourceName="")
| Save the sprite to a CDC file.
Sint32 | save (const Sint32 idCDC, const string &sResourceName="")
| Save the sprite to a CDC file.