| CRM64Pro GDK v0.15.0 A free cross-platform game development kit built on top of SDL 3.0

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CRM64Pro::SceneLayerObject Member List

This is the complete list of members for CRM64Pro::SceneLayerObject, including all inherited members.

addObject(SceneObject *pObj) | CRM64Pro::SceneLayerObject |
closeObject(Sint32 id) | CRM64Pro::SceneLayerObject |
findAllByName(const string &sName, vector< SceneObject * > &out) | CRM64Pro::SceneLayerObject |
findAllByType(const string &sType, vector< SceneObject * > &out) | CRM64Pro::SceneLayerObject |
findFirstByName(const string &sName) | CRM64Pro::SceneLayerObject |
findFirstByType(const string &sType) | CRM64Pro::SceneLayerObject |
getObjectByID(Sint32 iObjectID) | CRM64Pro::SceneLayerObject |
getObjectCount() | CRM64Pro::SceneLayerObject |
getOnRenderCallback() const | CRM64Pro::SceneLayer |
getOnUpdateCallback() const | CRM64Pro::SceneLayer |
getRenderOrderMode() const | CRM64Pro::SceneLayerObject |
getTotalHeight() const override | CRM64Pro::SceneLayerObject | virtual
getTotalWidth() const override | CRM64Pro::SceneLayerObject | virtual
getType() const override | CRM64Pro::SceneLayerObject | virtual
queryRegion(float fX, float fY, float fW, float fH, vector< SceneObject * > &results) | CRM64Pro::SceneLayerObject |
render(Scene *pEngine, SceneLayerContext &context) override | CRM64Pro::SceneLayerObject | protected virtual
setOnRenderCallback(SCENE_OnLayerCallback callback) | CRM64Pro::SceneLayer |
setOnTriggerEvent(SceneObject::SCENE_OnTriggerEvent fn, void *pUserData=nullptr) | CRM64Pro::SceneLayerObject |
setOnUpdateCallback(SCENE_OnLayerCallback callback) | CRM64Pro::SceneLayer |
setRenderOrderMode(eSceneObjectRenderOrder mode) | CRM64Pro::SceneLayerObject |
setSize(float width, float height) | CRM64Pro::SceneLayerObject |
setSpatialGridCellSize(Sint32 size) | CRM64Pro::SceneLayerObject |
update(Scene *pEngine, SceneLayerContext &context) override | CRM64Pro::SceneLayerObject | protected virtual