CRM64Pro GDK v0.14.0
A free cross-platform game development kit built on top of SDL 3.0
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Modules
Here is a list of all topics with brief descriptions:
[detail level 12]
 Core modules
 MainCentral hub for CRM64Pro GDK initialization and module access [v26.01.0]
 LogLog Manager and Log objects for application and GDK message output [v26.01.0]
 ConfigConfiguration Manager and Screen objects for general, audio and video settings [v26.01.0]
 ArchiveArchive Manager and Archive objects for managing CDC data container files [v26.01.0]
 XMLXML Manager and XML objects providing a full parsing system [26.01.0]
 TimerTimer interface for timing control, frame rates and micro-benchmarking [v26.01.0]
 ToolTool interface providing generic utility methods [v26.01.0]
 Memory ManagerHigh-performance and thread-safe memory allocation system [v26.01.0]
 Audio modules
 AudioTrackAudio Track Manager and AudioTrack objects for sound effects and music playback [v26.01.0]
 Graphics modules
 ImageImage Manager and Image objects for handling surfaces and textures [v26.01.0]
 CursorCursor Manager and Cursor objects for mouse and cursor handling [v26.01.0]
 TileTile Manager and Tile objects for handling tiles and tilesets [v26.01.0]
 SpriteSprite Manager and Sprite objects for handling animated sprite sheets [v26.01.0]
 FontFont Manager and Font objects for bitmap-based text rendering [v26.01.0]
 GFXGFX interface providing generic graphics primitives and utilities [v26.01.0]
 GUI modules
 WidgetsWidget classes for building graphical user interfaces inside Panels [v25.12.0]
 GUIGUI Manager for handling panels, consoles and debug windows [v26.01.0]
 TileEngine modules
 TileEngine MapData extensionData definition classes for TileEngine layer management v3.00 (May 2024)
 TileEngine CoreTileEngine Manager and TileEngine objects for 2D tile-based game development [v26.01.0]
 Network modules
 Network TCP/IP client/serverNetwork TCP/IP interface providing a client/server architecture [v25.12.0]