CRM64Pro GDK v0.14.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::TE_MapData Member List

This is the complete list of members for CRM64Pro::TE_MapData, including all inherited members.

A2DtoCSV(Uint32 **Array2D, Sint32 w, Sint32 h, char *&szOutput)CRM64Pro::TE_MapDataprotected
cellRender(Sint32 x_cell, Sint32 y_cell, Sint32 x_dst, Sint32 y_dst, Sint32 iAlpha, Sint32 idTileset, Uint32 idTile, Sint32 idRes)CRM64Pro::TE_MapData
check()CRM64Pro::TE_MapData
clone(TE_MapData *dest)CRM64Pro::TE_MapData
create(Sint32 height, Sint32 width, Uint32 value=0)CRM64Pro::TE_MapData
create2DArray(Sint32 height, Sint32 width)CRM64Pro::TE_MapData
CSVtoA2D(Uint32 **Array2D, Sint32 w, Sint32 h, const string &sInput)CRM64Pro::TE_MapDataprotected
free()CRM64Pro::TE_MapData
free2DArray(T **Array)CRM64Pro::TE_MapData
getCellHeight() constCRM64Pro::TE_MapData
getCellWidth() constCRM64Pro::TE_MapData
getHeight() constCRM64Pro::TE_MapData
getWidth() constCRM64Pro::TE_MapData
info(Sint8 bTilesetReady, eLogLevel eLL)CRM64Pro::TE_MapData
loadFromXMLNode(Sint32 idXML)CRM64Pro::TE_MapData
saveToXMLNode(Sint32 idXML)CRM64Pro::TE_MapData
setCellHeight(Sint32 size)CRM64Pro::TE_MapData
setCellWidth(Sint32 size)CRM64Pro::TE_MapData
setValue(Sint32 y, Sint32 x, Uint32 value)CRM64Pro::TE_MapData
stringtoA2D(Uint32 **Array2D, Sint32 w, Sint32 h, const char *szInput)CRM64Pro::TE_MapDataprotected
TE_MapData(Sint32 height, Sint32 width)CRM64Pro::TE_MapData