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CRM64Pro GDK v0.14.0
A free cross-platform game development kit built on top of SDL 3.0
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Sprite Manager class.
Public Member Functions | |
| bool | info (Sint32 iMode=0) override |
| Request Sprite Manager information. | |
| Sint32 | create (const string &sName, Uint32 iVersion=10) override |
| Create a new sprite. | |
| bool | close (Sint32 idSprite) override |
| Close and destroy a sprite. | |
| Sint32 | getCount () const override |
| Get number of loaded objects. | |
| Sint32 | setName (Sint32 idSprite, const string &sName) override |
| Change the object name. | |
| Sprite * | get (Sint32 idSprite) |
| Get a pointer to the sprite using its handler. | |
| Sint32 | child (Sint32 idSprite) |
| Create a child sprite dependent on the provided one (the parent). | |
| Sint32 | load (const string &sCDCFile, const string &sName) |
| Load a sprite stored in a CDC file. | |
| Sint32 | load (const Sint32 idCDC, const string &sName) |
| Load a sprite stored in a CDC file. | |
| Sint32 | remove (const Sint32 idCDC, const string &sName) |
| Remove a sprite stored in a CDC file. | |
| bool | exist (Sint32 idCDC, const string &sName) |
| Check if a sprite is stored in a CDC file. | |
| bool | exist (const string &sCDCFile, const string &sName) |
| Check if a sprite is stored in a CDC file. | |