CRM64Pro GDK v0.14.0
A free cross-platform game development kit built on top of SDL 3.0
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CRM64Pro::GFX

GFX class. More...

Detailed Description

GFX class.

Public Member Functions

bool info (Sint32 iMode=0) override
 Request GFX Interface information.
bool setSurfacePixel (float fX, float fY, Uint32 iColor, SDL_Surface *pSurf)
 Draw a pixel in a surface.
Uint32 getSurfacePixel (float fX, float fY, SDL_Surface *pSurf)
 Get a pixel color from a surface.
bool setPixel (float fX, float fY, Uint32 iColor, Sint32 idRes=0)
 Draw a pixel.
bool setPixel (float fX, float fY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw a pixel.
Uint32 getPixel (float fX, float fY, Sint32 idRes=0)
 Get a pixel color.
bool lineH (float fX1, float fX2, float fY, Uint32 iColor, Sint32 idRes=0)
 Draw a horizontal line.
bool lineH (float fX1, float fX2, float fY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw a horizontal line.
bool lineV (float fX, float fY1, float fY2, Uint32 iColor, Sint32 idRes=0)
 Draw a vertical line.
bool lineV (float fX, float fY1, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw a vertical line.
bool line (float fX1, float fY1, float fX2, float fY2, Uint32 iColor, Sint32 idRes=0)
 Draw a line.
bool line (float fX1, float fY1, float fX2, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw a line.
bool rect (float fX1, float fY1, float fX2, float fY2, Uint32 iColor, Sint32 idRes=0)
 Draw an outlined rectangle.
bool rect (float fX1, float fY1, float fX2, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw an outlined rectangle.
bool rectFilled (float fX1, float fY1, float fX2, float fY2, Uint32 iColor, Sint32 idRes=0)
 Draw a filled rectangle.
bool rectFilled (float fX1, float fY1, float fX2, float fY2, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw a filled rectangle.
bool rectRound (float fX1, float fY1, float fX2, float fY2, float fRad, Uint32 iColor, Sint32 idRes=0)
 Draw a round outlined rectangle.
bool rectRound (float fX1, float fY1, float fX2, float fY2, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw a round outlined rectangle.
bool rectFilledRound (float fX1, float fY1, float fX2, float fY2, float fRad, Uint32 iColor, Sint32 idRes=0)
 Draw a round filled rectangle.
bool rectFilledRound (float fX1, float fY1, float fX2, float fY2, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw a round filled rectangle.
bool arc (float fX, float fY, float fRad, float fStart, float fEnd, Uint32 iColor, Sint32 idRes=0)
 Draw an arc.
bool arc (float fX, float fY, float fRad, float fStart, float fEnd, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw an arc.
bool circle (float fX, float fY, float fRad, Uint32 iColor, Sint32 idRes=0)
 Draw an outlined circle.
bool circle (float fX, float fY, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw an outlined circle.
bool circleFilled (float fX, float fY, float fRad, Uint32 iColor, Sint32 idRes=0)
 Draw a filled circle.
bool circleFilled (float fX, float fY, float fRad, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw a filled circle.
bool ellipse (float fX, float fY, float fRadX, float fRadY, Uint32 iColor, Sint32 idRes=0)
 Draw an outlined ellipse.
bool ellipse (float fX, float fY, float fRadX, float fRadY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw an outlined ellipse.
bool ellipseFilled (float fX, float fY, float fRadX, float fRadY, Uint32 iColor, Sint32 idRes=0)
 Draw a filled ellipse.
bool ellipseFilled (float fX, float fY, float fRadX, float fRadY, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw a filled ellipse.
bool polygon (float *fVX, float *fVY, Sint32 iNV, Uint32 iColor, Sint32 idRes=0)
 Draw an outlined polygon.
bool polygon (float *fVX, float *fVY, Sint32 iNV, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw an outlined polygon.
bool polygonFilled (float *fVX, float *fVY, Sint32 iNV, Uint32 iColor, Sint32 idRes=0)
 Draw a filled polygon.
bool polygonFilled (float *fVX, float *fVY, Sint32 iNV, Uint8 iR, Uint8 iG, Uint8 iB, Uint8 iA, Sint32 idRes=0)
 Draw a filled polygon.
bool RGBtoHSV (Uint8 iR, Uint8 iG, Uint8 iB, float *fH, float *fS, float *fV)
 Color conversion from RGB to HSV.
bool HSVtoRGB (float fH, float fS, float fV, Uint8 *iR, Uint8 *iG, Uint8 *iB)
 Color conversion from HSV to RGB.
bool RGBtoYUV (Uint8 iR, Uint8 iG, Uint8 iB, Uint8 *iY, Uint8 *iU, Uint8 *iV)
 Color conversion from RGB to YUV.
bool YUVtoRGB (Uint8 iY, Uint8 iU, Uint8 iV, Uint8 *iR, Uint8 *iG, Uint8 *iB)
 Color conversion from YUV to RGB.
bool RGBtoCMYK (Uint8 iR, Uint8 iG, Uint8 iB, Uint8 *iC, Uint8 *iM, Uint8 *iY, Uint8 *iK)
 Color conversion from RGB to CMYK.
bool CMYKtoRGB (Uint8 iC, Uint8 iM, Uint8 iY, Uint8 iK, Uint8 *iR, Uint8 *iG, Uint8 *iB)
 Color conversion from CMYK to RGB.
bool RGBtoYCC (Uint8 iR, Uint8 iG, Uint8 iB, Uint8 *iY, Uint8 *Cb, Uint8 *Cr)
 Color conversion from RGB to YCC.
bool YCCtoRGB (Uint8 iY, Uint8 Cb, Uint8 Cr, Uint8 *iR, Uint8 *iG, Uint8 *iB)
 Color conversion from YCC to RGB.