/* How to use CRM32Pro SDK. Example 1: basic code. ----------------------------------------------- >MegaStorm Systems (c) 2009 >http://www.megastormsystems.com >Roberto Prieto - Initialize SDL and CRM32Pro. - Printing help on a window. - Use of log system. - Initialize graphics: window icon, video mode and cursor. - Initialize sound system. - Use of time system. - Blit a surface, play a sound with mouse click and exit with ESC key - Exiting using right way ;) */ // ---Includes--- #include "CRM32Pro.h" #ifdef _WINDOWS #include <windows.h> #endif // ---Prototypes--- void PrintHelp(); // ---Global vars--- SDL_Surface*sBg; // Background surface // ---Defines--- #define EXAMPLE_VERSION "Example 1: basic code" #define GFX_RESOURCE "data/gfx.dpf" // DPF with graphic resources #define AUDIO_RESOURCE "data/audio.dpf" // DPF with sound resources // -------------MAIN FUNCTION---------------- int main(int argc,char *argv[]) { Uint8 done = 0; SDL_Event event; Uint32 cCursor; // Cursor ID int hndClick; // Click sound // -Print help on a window- PrintHelp(); // -Log system initialize- ILogSystem.Init("BasicCode.log",LOG_FILE,LOG_NORMAL,EXAMPLE_VERSION); // -CRM32Pro and SDL initialize- if(CRM32Pro.Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) < 0) { ILogSystem.Msg(LOG_NORMAL," · [LOG] - Couldnīt initialize CRM32Pro: %s\n",SDL_GetError()); return 1; } // -Desired config- CRM32Pro.Config.Title = EXAMPLE_VERSION; CRM32Pro.Config.Icon = IImage->Load(GFX_RESOURCE,"icono"); CRM32Pro.Config.bMTFriendly = 1; //CRM32Pro.Config.VideoRenderer = RENDER_OPENGL; //CRM32Pro.Config.VideoAccel = ACCEL_HARDSMOOTH; // -Graphics system initialize- if(!CRM32Pro.SetVideoMode()) { CRM32Pro.Quit(); return 1; } ICursor->Init(); cCursor = ICursor->Load(GFX_RESOURCE,"cursor"); ICursor->Select(cCursor); // -Sound system initialize- if(!ISoundFX->Init(44100, AUDIO_S16, 2, 4096)) { ILogSystem.Msg(LOG_NORMAL," · [LOG Warning] - Couldnīt init sound system: %s\n",SDL_GetError()); } // -Time system initialize- ITimeSystem->Init(); ITimeSystem->SetRate(0,20); // Optional: desired Rendering and Logic Frame Rate // -Your code...- // Load resources hndClick = ISoundFX->SoundLoad(AUDIO_RESOURCE,"click"); sBg = IImage->Load(GFX_RESOURCE,"background"); SDL_BlitSurface(sBg,NULL,CRM32Pro.screen,NULL); // -Main loop- done = 0; while(!done) { // 1.Logic frame stuff // ... // Event loop: update all systems: our graphics using render callback function,events,timing... while(CRM32Pro.Update(&event)) { switch(event.type) { case SDL_MOUSEBUTTONDOWN: ISoundFX->SoundPlay(1,hndClick,0); break; case SDL_QUIT: done = 1; break; case SDL_KEYDOWN: if(event.key.keysym.sym == SDLK_ESCAPE) done = 1; break; case EVENT_LOGICWAIT: // While CRM32Pro.Update() wait for fulfill the logic rate this event is raised // You could call to the Rendering Graphics here instead of to use the CRM32Pro callback. // With doublebuffer screen we must blit the gfx every frame to avoid flickering if(CRM32Pro.screen->flags & SDL_DOUBLEBUF) SDL_BlitSurface(sBg,NULL,CRM32Pro.screen,NULL); break; default: break; } } } // -Print useful information- ITimeSystem->Info(); ICursor->Info(); CRM32Pro.VideoInfo(); CRM32Pro.AudioInfo(); // -Free resources and exit- ISoundFX->SoundFree(hndClick); CRM32Pro.FreeSurface(sBg); ICursor->Delete(cCursor); CRM32Pro.Quit(); return 0; } // --------------------Help STUFF------------------------ // -Print help- void PrintHelp() { char *sMsg; // Create the message sMsg = new char[1024]; strcpy(sMsg,"-----------------------------------------------------------\n"); strcat(sMsg," "); strcat(sMsg,EXAMPLE_VERSION); strcat(sMsg,"\n-----------------------------------------------------------\n\n"); strcat(sMsg," Press [ESCAPE] key to exit.\n"); strcat(sMsg,"\n To see further information, open 'BasicCode.log'.\n"); strcat(sMsg,"\n"); // Display the message #ifdef _WINDOWS MessageBox(NULL,sMsg,"CRM32Pro SDK - HelpScreen",MB_OK); #endif #ifdef _LINUX printf("CRM32Pro SDK - HelpScreen\n%s",sMsg); #endif // Free the message delete sMsg; }
1.6.1