glSDL-Benchmark v1.0 - SDL video benchmark using DirectX and glSDL backend
- Roberto Prieto - megastorm@mi.madritel.es - MegaStorm Systems (c) 2005 - http://www.megastormsystems.com - Using SDL 1.2 experimental (SDL 1.2.9 CVS and glSDL backend) - Special greetings to Sam Latinga, David Olofson and Sthephane Marchesin
· AMD Athlon(tm) XP 3000+ (x86 Family 6 Model 10 Stepping 0) · CPU Speed: 2104 Mhz · System memory total/available: 1023Mb / 672Mb · ATI Technologies Inc. - RADEON 9700 x86/MMX/3DNow!/SSE - 2.0.5147 WinXP Release · Screen resolution 800x600x32bits
· Test 1 using 'directx' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 883.28 frames per second
· Test 2 using 'directx' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 121.60 frames per second
· Test 3 using 'directx' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 864.30 frames per second
· Test 4 using 'directx' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> Sprite blit uses hardware acceleration -> 127.24 frames per second
· Test 5 using 'glSDL' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> 1138.44 frames per second
· Test 6 using 'glSDL' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Screen has double-buffering enabled -> Sprite is in video memory -> 282.98 frames per second
· Test 7 using 'glSDL' engine. -> Number of sprites: 100 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> 1551.64 frames per second
· Test 8 using 'glSDL' engine. -> Number of sprites: 1000 -> Screen is at 32 bits per pixel -> Screen is in video memory -> Sprite is in video memory -> 308.61 frames per second