SDL Benchmark v1.20
Copyright (C) 2013-2021 MegaStorm Systems
http://www.megastormsystems.com

- SDL 1.2: DirectX Software, glSDL Hardware and WinDib Software.
- SDL 2.0.4: Direct3D9, Direct3D11, OpenGL and Software renderers (x86 and x64).
- HGE 1.8.1: Direct3D9 renderer.
- SFML 2.3.2: OpenGL renderer.


- Windows 10 Enterprise
- Intel(R) Core(TM) i7-4960HQ CPU @ 2.60GHz
- Memory 13661MB / 16292MB
- GeForce GT 750M/PCIe/SSE2 4.6.0 NVIDIA 425.31
- Screen resolution 800x600x32bits
- One texture for each sprite

Number of sprites
2001000
SDL 1.2 - WinDib1250.15364.89
SDL 1.2 - DirectX SW1171.78354.43
SDL 1.2 - glSDL60.0259.48
SDL 2.0.4 - direct3d2706.70762.80
SDL 2.0.4 - direct3d113471.00874.40
SDL 2.0.4 - opengl2054.68638.30
SDL 2.0.4 - software1006.30282.97
SDL 2.0.4 64bits - direct3d2708.90764.00
SDL 2.0.4 64bits - direct3d113721.70875.60
SDL 2.0.4 64bits - opengl2072.20638.50
SDL 2.0.4 64bits - software1208.50334.90
SDL 2.0.15 Batching 64bits - direct3d2507.60750.60
SDL 2.0.15 Batching 64bits - direct3d113778.10873.13
SDL 2.0.15 Batching 64bits - opengl2021.20639.50
HGE 1.8.1 - Direct3D91061.30240.33
SFML 2.3.2 - OpenGL2078.60590.60