Overview
Package contents
Version history
Upgrading from older HGE
Setting up a HGE project
HGE in a child window
Power Management
HGE Functions
HGE Data types
HGE Constants
hgeSprite
hgeAnimation
hgeFont
hgeParticleSystem
hgeParticleManager
hgeDistortionMesh
hgeStringTable
hgeResourceManager
hgeGUI
hgeGUIObject
hgeRect
hgeVector
hgeColor
hgeColorRGB
hgeColorHSV
Particle Systems Editor
Bitmap Font Builder
PNG Optimizer
Compiling resource pack
Hints & Tips
Tutorials
01 - Minimal HGE application
02 - Input, sound, rendering
03 - Using helper classes
04 - Rendering to texture
05 - Using distortion mesh
06 - Creating menus
07 - Thousand of Hares
08 - The Big Calm
License
Credits
Support & Contacts