Haaf's Game Engine - Hardware accelerated 2D games engine

Overview

Package contents

Version history

Upgrading from older HGE

Setting up a HGE project

HGE in a child window

Power Management

HGE Functions

HGE Data types

HGE Constants

hgeSprite

hgeAnimation

hgeFont

hgeParticleSystem

hgeParticleManager

hgeDistortionMesh

hgeStringTable

hgeResourceManager

hgeGUI

hgeGUIObject

hgeRect

hgeVector

hgeColor

hgeColorRGB

hgeColorHSV

Particle Systems Editor

Bitmap Font Builder

PNG Optimizer

Compiling resource pack

Hints & Tips

Tutorials

01 - Minimal HGE application

02 - Input, sound, rendering

03 - Using helper classes

04 - Rendering to texture

05 - Using distortion mesh

06 - Creating menus

07 - Thousand of Hares

08 - The Big Calm


License

Credits

Support & Contacts