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CRM64Pro GDK
v0.97
A free cross-platform game development kit built on top of SDL 2.0
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Inherits CRM64Pro::ObjectBase.
Public Member Functions | |
Sint32 | info (Sint32 iMode=0) |
Sint32 | getName (string &sName) |
Uint32 | getID () |
Sint32 | assignImage (Sint32 idImage, Sint32 iOwnership=0) |
Sint32 | getImage () |
Sint32 | setOffset (Sint32 iX, Sint32 iY) |
Sint32 | getOffset (Sint32 *iX, Sint32 *iY) |
Sint32 | pause () |
Sint32 | resume () |
Sint32 | status () |
Sint32 | setSpeed (float fSpeed) |
Sint32 | getAnimNumber () |
Sint32 | getAnimCurrent () |
Sint32 | selectAnim (Sint32 iAnim) |
Sint32 | setAnimType (Sint32 iAnim, Sint32 iType) |
Sint32 | getAnimType (Sint32 iAnim, Sint32 *iType) |
Sint32 | setAnimState (Sint32 iAnim, Sint32 iState) |
Sint32 | getAnimState (Sint32 iAnim, Sint32 *iState) |
Sint32 | setAnimHotSpot (Sint32 iAnim, Sint32 iHotX, Sint32 iHotY) |
Sint32 | getAnimHotSpot (Sint32 iAnim, Sint32 *iHotX, Sint32 *iHotY) |
Sint32 | setAnimRange (Sint32 iAnim, Sint32 iFrameStart, Sint32 iFrameEnd) |
Sint32 | getAnimRange (Sint32 iAnim, Sint32 *iFrameStart, Sint32 *iFrameEnd) |
Sint32 | getFrameNumber (Sint32 iAnim) |
Sint32 | getFrameCurrent () |
Sint32 | selectFrame (Sint32 iAnim, Sint32 iFrame) |
Sint32 | setFrameTime (Sint32 iAnim, Sint32 iFrame, Uint16 iTime) |
Sint32 | getFrameTime (Sint32 iAnim, Sint32 iFrame, Uint16 *iTime) |
Sint32 | setPosition (Sint32 iX, Sint32 iY, Sint32 iInterpolation=0) |
Sint32 | getPosition (Sint32 *iX, Sint32 *iY) |
Sint32 | render (Sint32 idRes=0) |
Sint32 | save (const string &sFileCDC) |
Sint32 | save (Sint32 idCDC) |