CRM64Pro GDK  v0.94
A free cross-platform game development kit built on top of SDL 2.0
CRM64Pro::ImageObj Member List

This is the complete list of members for CRM64Pro::ImageObj, including all inherited members.

applyFilter(eImageFilter eFilter, Sint32 iValue=0)CRM64Pro::ImageObj
assignSurface(SDL_Surface *pSurf, Sint32 iOwnership=0)CRM64Pro::ImageObj
findTex(Sint32 &iIndex, SDL_Texture *&pTex, Sint32 &idScreen)CRM64Pro::ImageObj
getAlphaMod()CRM64Pro::ImageObj
getBlendMode()CRM64Pro::ImageObj
getColorKey(Sint16 &iR, Sint16 &iG, Sint16 &iB)CRM64Pro::ImageObj
getColorMod(Uint8 &iR, Uint8 &iG, Uint8 &iB)CRM64Pro::ImageObj
getID()CRM64Pro::ImageObj
getName(string &sName)CRM64Pro::ImageObj
getOwner()CRM64Pro::ImageObj
getSurface()CRM64Pro::ImageObj
info(Sint32 iMode=0)CRM64Pro::ImageObj
optimize(Sint32 idScreen=0)CRM64Pro::ImageObj
rebuild()CRM64Pro::ImageObj
render(Sint32 idRes=0, SDL_Rect *rSrc=nullptr, SDL_Rect *rDst=nullptr)CRM64Pro::ImageObj
renderEx(const double dAngle, const SDL_Point *poCenter=nullptr, const SDL_RendererFlip rf=SDL_FLIP_NONE, Sint32 idRes=0, SDL_Rect *rSrc=nullptr, SDL_Rect *rDst=nullptr)CRM64Pro::ImageObj
save(const string &sFileCDC)CRM64Pro::ImageObj
save(Sint32 idCDC)CRM64Pro::ImageObj
saveToBMP(const string &sFile="")CRM64Pro::ImageObj
saveToPNG(const string &sFile="")CRM64Pro::ImageObj
setAlphaMod(Uint8 iAlpha)CRM64Pro::ImageObj
setBlendMode(SDL_BlendMode bmValue)CRM64Pro::ImageObj
setColorKey(Sint16 iR=-1, Sint16 iG=-1, Sint16 iB=-1)CRM64Pro::ImageObj
setColorMod(Uint8 iR, Uint8 iG, Uint8 iB)CRM64Pro::ImageObj
setOwner(Sint32 iOwner)CRM64Pro::ImageObj