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Espaņol

   

10 October 2005 - CRM32Pro updated.

  - CRM32Pro v4.62, fixed problems with ISoundFX.
   
 
   

27 September 2005 - New forum available.

  - We have moved the forum from Melodysoft to new subforum at Stratos-Ad.
Please, do not hesitate to post your queries on the new forum on english language.
   
 
   

19 September 2005 - CRM32Pro,EditorDPF and SpacePong updated.

  - CRM32Pro v4.61 with several improvements: alpha per pixel, improved documentation, sprite collision, a lot of bugs fixed,11 FX effects, etc.
  - EditorDPF v3.51 with alpha per pixel support (using PNG), sprite test, show colorkey and alpha with transparent background, a lot of bugs fixed, etc.
  - Added two new CRM32Pro examples: VideoPlayer and SpriteCollision.
  - SpacePong v1.04.
   
 
   

27 July 2005 - New glSDL Benchmark available.

  - Added new glSDL-Benchmark v1.1, a video performance test of SDL,OpenGL and DirectX. 
   
 
   

9 July 2005 - CRM32Pro and EditorDPF updated.

  - CRM32Pro v4.52, MinGW supported and several bugs fixed. 
  - EditorDPF v3.42 with several bugs fixed.
   
 
   

7 March 2005 - CRM32Pro,EditorDPF and SpacePong updated.

  - CRM32Pro v4.50 with several improvements and ported to Linux 32bits.
  - EditorDPF v3.40 with some bugs fixed and fully translated to english language.
  - SpacePong with source code and binaries for Linux 32bits.
   
 
   

20 January 2005 - CRM32Pro updated and SpacePong source code available.

  - CRM32Pro v4.21 with a few examples of use and some bugs fixed. 
  - Added SpacePong source code. 
   
 
   

11 January 2005 - New CRM32Pro library available.

  - Added new CRM32Pro library, a free cross platform game development. First public version is v4.20. 
   
 
   

11 June 2004 - Hosting changes.

  - Hosting server was changed to improve quality and service. Random problems may occur in the next 24h-48h. 
   
 
   

8 June 2004 - New SpacePong available.

  - Added new SpacePong, a small game for 1 or 2 players. It is a little example that uses CRM32Pro library (oncoming library, stay tuned). 
  - New forum available for spanish/english speakers. 
  - Some minor changes. 
   
 
   

25 February 2004 - New and updated C/C++ Codes

  - Added Langton's Ant, a simple and deterministic discrete dynamical system.
  - RealFire32 v1.1 with heavly optimized MMX code. 
   
 
   

11 February 2004 - New C/C++ Code

  - Added RealFire32, the typical but nice fire effect using SDL. 
   
 
   

9 July 2003 - Internal contents changes.

  - Contents changes due to a new internal strategy. New price adjustment of P.Bible CD.
  - Updated current status of HX Project
   
 
   

8 April 2003 - HX Project updated.

  - Updated HX Project information, current state and screenshots. It is our main game in development.
   
 
   

21 March 2003 - Web design improvement.

  - Fixed a few bugs with Netscape and IE 4.x. Right now, the web is fully compatible with IE,Netscape and Mozilla engines.
  - The whole web was translated to english language.
   
 
   

8 March 2003 - New web design and HX Project.

  - Contents changes due to a new internal strategy. New price adjustment of P.Bible CD.
  - HX Project information, current state and screenshots available.
     
     
   

News sorted by year: 2007 - 2006 - 2005/2003

 
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